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Google Keyword Rankings for : please biofeed the zombies

1 Enhancing the Gameplay and Display of a Horror Game Using ...
http://www.digra.org/digital-library/publications/please-biofeed-the-zombies-enhancing-the-gameplay-and-display-of-a-horror-game-using-biofeedback/
Please Biofeed the Zombies: Enhancing the Gameplay and Display of a Horror Game Using Biofeedback ... Abstract: This paper describes an investigation into how ...
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2 Enhancing the gameplay and display of a horror game using ...
https://www.researchgate.net/publication/335061424_Please_biofeed_the_zombies_Enhancing_the_gameplay_and_display_of_a_horror_game_using_biofeedback
Please Biofeed the Zombies: Enhancing the Gameplay and Display of a Horror Game Using Biofeedback ... This paper describes an investigation into ...
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3 Enhancing the gameplay and display of a horror game using ...
https://espace.curtin.edu.au/handle/20.500.11937/75426
Please biofeed the zombies: Enhancing the gameplay and display of a horror game using biofeedback ; Access Status. Open access ; Type. Conference Paper ...
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4 [PDF] Please Biofeed the Zombies: Enhancing the Gameplay and ...
https://www.semanticscholar.org/paper/Please-Biofeed-the-Zombies%3A-Enhancing-the-Gameplay-Dekker-Champion/fc1655df6da906c66ff2a70d122e078137e29e71
› paper › Please-Biofeed...
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5 Please Biofeed the Zombies - YouTube
https://www.youtube.com/watch?v=f-MinR-17CA
Andrew Dekker
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6 CiteSeerX — Please Biofeed the Zombies: Enhancing the Gameplay ...
https://citeseer.ist.psu.edu/viewdoc/citations;jsessionid=F47790B1721D6CB3D3483BC4E6DE7F96?doi=10.1.1.190.1500
Please Biofeed the Zombies: Enhancing the Gameplay and Display of a Horror Game Using Biofeedback (2007). Cached. Download as a PDF. Download Links. [www ...
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7 Please Biofeed the Zombies: Enhancing the Gameplay and ... - dblp
https://dblp.dagstuhl.de/rec/conf/digra/DekkerC07.html
Andrew Dekker, Erik Champion: Please Biofeed the Zombies: Enhancing the Gameplay and Display of a Horror Game Using Biofeedback.
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8 Télécharger - Archive ouverte HAL
https://hal.archives-ouvertes.fr/hal-02367582v1/html_references
A. Dekker and E. Champion, Please Biofeed the Zombies: Enhancing the Gameplay and Display of a Horror Game Using Biofeedback, DiGRA Conference, 2007.
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9 Erik Champion - Figshare
https://figshare.com/authors/Erik_Champion/5002952
Usage metrics · Erik Champion's public data · Please Biofeed the Zombies · Meaningful Interaction · Games And Geography · GLAMVRtalks · Game Mods: Design, Theory and ...
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10 Using Heart Rate for Game Interaction in Mobile Settings
https://link.springer.com/chapter/10.1007/978-3-642-40498-6_41
Dekker, A., Champion, E.: Please biofeed the zombies: enhancing the gameplay and display of a horror game using biofeedback. · Mandryk, R.L.: Physiological ...
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11 COMP 250-PBI Physiological and Brain Interfaces
http://www.cs.tufts.edu/~jacob/250pbi/
... Dekker and E. Champion, Please Biofeed the Zombies: Enhancing the Gameplay and Display of a Horror Game Using Biofeedback, DIGRA 2007 Conference [Link].
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12 Thesis - Vasco Torres
https://web.fe.up.pt/~ei08050/thesis/references.html
"Please biofeed the zombies: enhancing the gameplay and display of a horror game using biofeedback." Proc. of DiGRA. Drachen, Anders, Georgios Yannakakis, ...
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13 ‪Erik Malcolm Champion‬ - ‪Google 学术搜索‬
https://scholar.google.com.ph/citations?user=LmwiRJcAAAAJ&hl=zh-CN
Please Biofeed the Zombies: Enhancing the Gameplay and Display of a Horror Game Using Biofeedback. A Dekker, E Champion. DiGRA 2007, 2007.
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14 Past Projects | Erik Champion
https://erikchampion.wordpress.com/past-projects/
The paper was presented at DiGRA 2007 conference in Tokyo, (entitled “Please Biofeed the Zombies: Enhancing the Gameplay and Display of a Horror Game Using ...
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15 ‪Erik Malcolm Champion‬ - ‪Google 学术搜索‬ - Google Scholar
https://scholar.google.com/citations?user=LmwiRJcAAAAJ&hl=zh-CN
Please Biofeed the Zombies: Enhancing the Gameplay and Display of a Horror Game Using Biofeedback. A Dekker, E Champion. DiGRA 2007, 2007.
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16 CUMINCAD References : Search Results
http://papers.cumincad.org/cgi-bin/refs/Search?search=biofeedback&format=LONG&frames=NONE
Please Biofeed the Zombies: Enhancing the Gameplay and Display of a Horror Game Using Biofeedback. source, Third International Conference of the Digital ...
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17 Using Biofeedback while Immersed in a Stressful ... - NCBI
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3338628/
For example, as the stress level increases the biofeedback program ... Please biofeed the zombies: enhancing the gameplay and display of a ...
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18 Game Design to Measure Reflexes and Attention Based on ...
https://europepmc.org/articles/pmc4435215/bin/sensors-15-06520-s001.pdf
Keywords: biofeedback, multi-sensor, game, Kinect, Eye Tracker, GSR, ... Dekker A., Champion E. Please Biofeed the Zombies: Enhancing the ...
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19 Biofeedback And Virtual Environments - Cumincad
http://cumincad.scix.net/data/works/att/ijac20119404.pdf
Dekker,A., and Champion, E., In Akira, B, ed., Please Biofeed the Zombies: Enhancing the Gameplay and Display of a Horror Game Using Biofeedback. Third.
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20 Abstract 1 Introduction - Massachusetts Institute of Technology
http://web.mit.edu/comm-forum/legacy/mit6/papers/Champion.pdf
"Please Biofeed the Zombies: Enhancing the Gameplay and Display of a. Horror Game Using Biofeedback,” 2007. 10 Houghton, Stuart.
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21 Adaptive Gaming Using Biofeedback - Chi Sparks 2014
http://chi-sparks.nl/2014/wp-content/uploads/2014/03/Emmen-Chi-Sparks-2014.pdf
Biofeedback; video game; adaptive gameplay; heart rate; ... the zombies” biofeedback is used to adapt the game ... Please biofeed the zombies: enhancing the ...
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22 Télécharger - HAL-Inria
https://hal.inria.fr/hal-02958470v1/html_references
A. Dekker and E. Champion, Please Biofeed the Zombies: Enhancing the Gameplay and Display of a Horror Game Using Biofeedback, DiGRA Conference.
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23 WO2015100727A1 - Dynamic gaming experience adjustments
https://patents.google.com/patent/WO2015100727A1/ko
2007 Please biofeed the zombies: enhancing the gameplay and display of a horror game using biofeedback. Liarokapis et al.
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24 DiGRA Conference 2007: Tokyo, Japan - DBLP
https://dblp.org/db/conf/digra/digra2007
Please try again later. ... Please Biofeed the Zombies: Enhancing the Gameplay and Display of a Horror Game Using Biofeedback. text to speech.
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25 Study of a biofeedback-controlled game for relaxation training
http://hcilab.uniud.it/images/stories/publications/2014-03/Affective_computing_IJHCS2014.pdf
Please cite as: ... biofeedback applications and evaluation of affective computing systems. ... Please biofeed the zombies: enhancing the gameplay.
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26 Using Biofeedback to Enhance Player Experience in a First ...
https://www.diva-portal.org/smash/get/diva2:1480805/FULLTEXT01.pdf
Please Biofeed the Zombies: Enhancing the Gameplay and Display of a. Horror Game Using Biofeedback. Proceedings of DiGRA. '07. Denzin, N. and Lincoln, Y. (2011) ...
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27 HELP ME RELAX! BIOFEEDBACK AND GAMIFICATION TO ...
https://zenodo.org/record/2597673/files/041.pdf?download=1
biofeedback health game from Wild Divine (2004) with an aim to uncover issues and obstacles ... Dekker, A., Champion, E. (2007) Please Biofeed the Zombies:.
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28 23.01.2020 – Zombies, Comics, Computer Vision - Lehre IDH
https://lehre.idh.uni-koeln.de/lehrveranstaltungen/wisem19/digital-humanities-theorie-und-praxis/zombies-comics-computer-vision/
Andrew Dekker, Erik Champion (2007): Please Biofeed the Zombies: Enhancing the Gameplay and Display of a Horror Game Using Biofeedback.
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29 Player biofeedback for dynamically controlling a video game ...
https://www.google.com/patents/US20110009193
Where the video game is a multi-player video game, biofeedback measures from other ... Dekker et al "Please Biofeed the Zombies: Enhancing the Gameplay and ...
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30 Game Design to Measure Reflexes and Attention Based on ...
https://www.mdpi.com/1424-8220/15/3/6520/htm
This paper presents a multi-sensor system for implementing biofeedback as a ... Dekker, A.; Champion, E. Please Biofeed the Zombies: Enhancing the Gameplay ...
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31 Live Biofeedback in Electronic Markets
https://d-nb.info/1137264993/34
the project "Live Biofeedback and Emotion Regulation in Electronic Auctions" and from ... Please biofeed the zombies: Enhancing the game-.
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32 Computational Models of Players' Physiological-Based ...
https://www.computer.org/csdl/proceedings-article/wi-iat/2014/4143c278/12OmNBp52zB
B. Player Modelling Parallel to biofeedback related emotion detection ... “Please Biofeed the Zombies: Enhancing the Gameplay and Display of a Horror Game ...
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33 Using Heart Rate and Machine Learning for VR Horror Game ...
https://ieee-cog.org/2022/assets/papers/paper_75.pdf
that players preferred biofeedback enhanced game over non- ... fication system using biofeedback. ... Please biofeed the zombies: Enhancing the.
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34 Using biofeedback while immersed in a ... - APA PsycNet
https://psycnet.apa.org/record/2012-12829-001
*Biofeedback; *Computer Games; *Military Personnel; *Stress; ... Dekker, A., Champion, E. Please biofeed the zombies: enhancing the gameplay ...
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35 Classification of VR-Gaming Difficulty Induced Stress Levels ...
https://mdsoar.org/bitstream/handle/11603/23567/vkcsmvdvntnqnkfvwdhqccwydcdqjqdw-compressed.pdf?sequence=1&isAllowed=y
Champion, “Please biofeed the zombies: enhancing the gameplay and display of a horror game using biofeedback,” in. DiGRA'07-Proceedings of the ...
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36 Biofeedback in Virtual Reality Application and Gaming.doc
http://faculty.uml.edu/xwang/16.541/2011/report%202/Biofeedback%20in%20Virtual%20Reality%20Application%20and%20Gaming.doc
The combination of these two biofeedback biosensors can greatly enrich the ... E. Champion, “Please Biofeed the Zombies: Enhancing the Gameplay and Display ...
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37 Using Affective Loop as Auxilliary Design Tool for Video Games
https://ceur-ws.org/Vol-2265/paper8.pdf
Dekker, A., Champion, E.: Please biofeed the zombies: Enhancing the gameplay and display of a horror game using biofeedback. In: DiGRA Conference (2007).
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38 Adaptive Non-Immersive VR Environment for Eliciting Fear of ...
https://revistas.usb.edu.co/index.php/IJPR/article/view/4670
Please biofeed the zombies: Enhancing the gameplay and display of a horror game using biofeedback. In 3rd Digital Games Research Association ...
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39 Prototypes of arcade games enabling affective interaction
https://pbn.nauka.gov.pl/core/#/publication/view/61a9fb5c2467f032cc2c0f42/89b08f6b-6f0f-4ab3-8fff-32cd46cfc439
Dekker, A., Champion, E.: Please biofeed the zombies: enhancing the gameplay and display of a horror game using biofeedback. In: DiGRA Conference (2007) 8.
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40 “Your Brain Becomes a Rainbow”: Perceptions and Traits of ...
https://www.tandfonline.com/doi/full/10.1080/02568543.2017.1343212
Please biofeed the zombies: Enhancing the gameplay and display of a horror game using biofeedback. Paper presented at the Digital Games Research Association ...
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41 Science Arts & Métiers (SAM) - CORE
https://core.ac.uk/download/pdf/303797327.pdf
Biofeedback Game Mechanic in Virtual Reality: Effects on Engagement and Perceived Usability - ... Please Biofeed the Zombies: Enhancing.
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42 The Art of Meditation / Stop Being a Zombie! | HighExistence
https://highexistence.com/the-art-of-meditation-stop-being-a-zombie/
Please join me in this little experiment and close your eyes, ... it is a natural biofeedback system which means that it gets more and more subtle the more ...
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43 Applications of Biological and Physiological Signals in ...
https://www.frontiersin.org/articles/10.3389/fcomp.2021.557608/full
“Please Biofeed the Zombies: Enhancing the Gameplay and Display of a Horror Game Using Biofeedback,” 3rd Digital Games Research Association ...
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44 The Zombies schedule, dates, events, and tickets - AXS.com
https://www.axs.com/artists/106600/the-zombies-tickets
Find and buy The Zombies tickets at AXS.com. Find upcoming event tour dates and schedules for The Zombies at AXS.com.
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45 Designing interactive virtual environments with feedback in ...
https://ir.library.louisville.edu/cgi/viewcontent.cgi?article=4048&context=etd
Champion, “Please biofeed the zombies: enhancing the game- play and display of a horror game using biofeedback,” Proc. of DiGRA pp. 550–558 (2007). [61] J.
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46 Rob Zombie asks horror fans to fund killer-clown movie - CNET
https://www.cnet.com/culture/rob-zombie-asks-horror-fans-to-fund-killer-clown-movie/
› culture › rob-zombie-asks-horr...
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47 New browser-hacking malware turns 250 million computers ...
https://www.healthcareitnews.com/news/new-browser-hacking-malware-turns-250-million-computers-zombies
New browser-hacking malware turns 250 million computers into 'zombies'. While Check Point's report didn't break down the infected countries ...
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48 PHYSIOLOGICAL SELF REGULATION WITH BIOFEEDBACK ...
https://oaktrust.library.tamu.edu/bitstream/handle/1969.1/174761/PARNANDI-DISSERTATION-2017.pdf?sequence=1&isAllowed=y
2.3.3 Biofeedback games and relaxation skill transfer . ... Please refer to Section 0 for more details. ... "Please biofeed the zombies: enhancing the.
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49 Does Dynamic Tailoring of A Narrative-Driven Exergame ...
https://researchonline.gcu.ac.uk/files/49793821/Schwarz_A._et_al_2021_Does_dynamic_tailoring_of_a_narrative_driven_exergame_result_in_higher_user_engagement_among_adolescents_results_from_a_cluster_randomized_controlled_trial.pdf
in a narrative-driven exergame, based on users' in-game biofeedback, ... Dekker, A.; Champion, E. Please biofeed the zombies: Enhancing the gameplay and ...
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50 Biofeedback-based horror game challenges players to deal ...
https://newatlas.com/nevermind-video-game-biofeedback-stress-levels/29728/
Nevermind, a biofeedback-based horror game, adjusts the gameplay based ... Instead of having fanged horrors and hordes of zombies jump out ...
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51 Practicing emotion-regulation through biofeedback on the ...
https://www.sciencedirect.com/science/article/pii/S1875952118300260
Practice of emotion-regulation using biofeedback improves performance on a ... point on a farm while hordes of infected zombies are trying to kill them.
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52 Understanding and Designing Avatar Biosignal Visualizations ...
https://research.tudelft.nl/files/122289993/3491102.3517451.pdf
[2] Dekker Andrew and Champion Erik. 2007. Please Biofeed the Zombies: Enhanc- ing the Gameplay and Display of a Horror Game Using Biofeedback. In DiGRA.
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53 Gamer emotions in laughter: Towards affect-oriented game ...
https://benjamins.com/catalog/tcb.00013.oha
2003 Looking for Spinoza: Joy, Sorrow, and the Feeling Brain. New York: Houghton Mifflin Harcourt. ... 2007 “Please Biofeed the Zombies: Enhancing ...
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54 a video game selection process for modding projects
http://meaningfulplay.msu.edu/proceedings2012/mp2012_submission_82.pdf
Please biofeed the zombies: enhancing the gameplay and display of a horror game using biofeedback. Proc. of DiGRA. Hays, R. T. (2005).
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55 Adaptive Non-Immersive VR Environ- ment for Eliciting Fear of ...
http://www.scielo.org.co/pdf/ijpr/v13n2/2011-2084-ijpr-13-02-99.pdf
Please biofeed the zombies: Enhancing the gameplay and display of a horror game using biofeedback. In 3rd Dig- ital Games Research Association International.
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56 Breath Ball on the Mac App Store
https://apps.apple.com/us/app/breath-ball/id1332571778?mt=12
These are the reasons why leading professionals from biofeedback coaches to meditation ... Please note: Breath Ball value your privacy.
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57 Displaying Heart Rate Data on a Bicycle Helmet to Support ...
https://exertiongameslab.org/wp-content/uploads/2011/07/displaying_heart_rate_tei2014.pdf
Heart rate; biofeedback; body-worn technologies; ... iPhone apps such as Zombies, Run!1 and ... Dekker, A. and Champion, E. Please biofeed the zombies: ...
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58 Wearable Sensor Networks for Motion Capture - EUDL
https://eudl.eu/pdf/10.4108/icst.intetain.2015.259265
[9] A. Dekker and E. Champion, “Please Biofeed the Zombies: Enhancing the Gameplay and Display of a Horror Game Using Biofeedback,” in.
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59 Adaptive Non-Immersive VR Environment for Eliciting Fear of ...
https://www.redalyc.org/journal/2990/299064979011/299064979011.pdf
Please biofeed the zombies: Enhancing the gameplay and display of a horror game using biofeedback. In 3rd Dig- ital Games Research Association International.
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60 A Closed-Loop Perspective on Symbiotic Human-Computer ...
https://researchonline.ljmu.ac.uk/2237/3/A%20Closed-Loop%20Perspective%20on%20Symbiotic%20Human-Computer%20Interaction.pdf
Please biofeed the zombies: enhancing the gameplay and display of a horror game using biofeedback. in DiGRA. 2007. 23. Mishra, J. and A. Gazzaley, ...
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61 Development of Biofeedback Mechanisms in a Procedural ...
https://arxiv.org/pdf/1310.2102
"Please biofeed the zombies: enhancing the gameplay and display of a horror game using biofeedback." Proc. of DiGRA. Drachen, Anders, Georgios Yannakakis, ...
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62 Pain Management Best Practices Inter-Agency Task Force ...
https://www.hhs.gov/sites/default/files/pmtf-final-report-2019-05-23.pdf
(Please see Section 4: Review of the CDC Guideline in the attached Task ... and psychological responses to pain.242 Biofeedback entails ...
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63 Horror, Korean (Sorted by Your Rating Descending) - IMDb
https://www.imdb.com/search/title/?genres=horror&languages=ko&sort=my_ratings,desc
Nevermind is a biofeedback-enhanced psychological thriller that takes you into ... Please, Don't Touch Anything is a cryptic, brain-racking button-pushing ...
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64 Literature Review of Video Game Input Devices
http://www.margel.ca/files/papers/428.pdf
well as the most recent developments in biofeedback con- trollers. Finally, this paper will address ... Andrew, D., and Erik, C. Please biofeed the zombies:.
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65 Press and Reviews | somaticvision.com
https://www.somaticvision.com/press-reviews
My client's are LOVING their biofeedback experience and, of course, ... If you have a medical or psychological condition, please seek the help of a licensed ...
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66 Bro-cam: Improving game experience with empathic feedback ...
http://krisluyten.net/research/publications/persuasive2013/Tan_et_al-Persuasive_2013_Bro-cam.pdf
Dekker, A. and Champion, E.: Please Biofeed the Zombies: Enhancing the Gameplay and. Display of a Horror Game Using Biofeedback. In Proc of DiGRA (2007).
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67 Mind Body & Biofeedback for Games - FITC
https://fitc.ca/presentation/mind-body-biofeedback-for-games/
› presentation › mind-body-biofeedback-f...
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68 Understanding and Designing Avatar ... - Abdallah El Ali
https://abdoelali.com/pdfs/chi22-347.pdf
2007. Please Biofeed the Zombies: Enhanc- ing the Gameplay and Display of a Horror Game Using Biofeedback. In DiGRA.
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69 Worldfulness, Role-enrichment & Moving Rituals
http://todigra.org/index.php/todigra/article/download/55/103
We have also connected biofeedback to games and game mods (Dekker and Champion, 2007). ... Dekker, A. and Champion, E. (2007) 'Please biofeed the zombies:.
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70 iRiver F899 MP3 Player | Please bear in mind that the CC lin…
https://www.flickr.com/photos/nihonbunka/42956883
› photos › nihonbunka
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71 Fear as a Biofeedback Game Mechanic in Virtual Reality - SAM
https://sam.ensam.eu/bitstream/10985/17415/3/LAMPA_FDG_2018_HOUZANGBE.pdf
Please Biofeed the Zombies: Enhancing the Gameplay and Display of a Horror Game Using Biofeedback. In DiGRA. Conference.
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72 Gamer emotions in laughter | John Benjamins
https://www.jbe-platform.com/content/journals/10.1075/tcb.00013.oha
Zombies. This small-scale empirical study, combined with gamer interviews and gameplay trajectory, reveal evidence of specific functions of ...
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73 Machinima as Media | MIT Press Scholarship Online
https://dx.doi.org/10.7551/mitpress/9780262015332.003.0008
Please Biofeed the Zombies: Enhancing the Gameplay and Display of a Horror Game Using Biofeedback. In. Situated Play: Proceedings of DiGRA 2007. , 550–558.
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74 Detecting Outlier Behavior of Game Player Players Using ...
https://www.techscience.com/iasc/v26n1/39855/pdf
Lobel et al. suggested a horror biofeedback game titled Nevermind which employs multimodal ... Please Biofeed the Zombies: Enhancing the Gameplay and.
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75 Alessandro Canossa.doc - Under the Mask 2014
http://underthemask.wikidot.com/local--files/papers-2009/Alessandro%20Canossa.doc
... A. and Champion, E. Please Biofeed the Zombies: Enhancing the Gameplay and Display of a Horror Game Using Biofeedback DiGRA: Situated Play Conference, ...
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76 Locations of Half-Life - Wikipedia
https://en.wikipedia.org/wiki/Locations_of_Half-Life
The Half-Life video game series features many locations set in a dystopian future stemming ... "Please Biofeed the Zombies: Enhancing the Gameplay and Display of a ...
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77 Valve's Look Into Biofeedback In Game Design - GameSkinny
https://www.gameskinny.com/ogi0m/valves-look-into-biofeedback-in-game-design
The game, following four protagonists making their way through a level while fighting their way through hoard rushes of zombies and special ...
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78 He ara hou ka tū mai: NZ institutions of higher learning ...
http://www.davidparsons.ac.nz/papers/NZ%20institutions%20of%20higher%20learning%20unpacking%20demands%20and%20facilitating%20change.pdf
Biofeedback augmentation, (Fig. 2) Blender, Unity ... Please Biofeed the Zombies: Enhancing the. Gameplay and Display of a Horror Game Using Biofeedback.
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79 Affective Design Course - Christoph Bartneck, Ph.D.
https://www.bartneck.de/2008/03/09/affective-design/
Please download it: Affective Design Reader ... Biofeedback, third edition: A practitioner's guide New York: The Guilford Press.
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80 The Weekender // October 28th - October 30th
https://www.360durango.com/blog/Durango-Events/The-Weekender-October-28th-October-30th.html
Whether your idea of celebrating Halloween is to go on the Zombie ... Due to street closures around the Plaza, please follow traffic and ...
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81 Adaptation in Affective Video Games: A Literature Review
https://cit.iict.bas.bg/CIT_2016/v-16-3/B-Bontchev.pdf
Please Biofeed the Zombies: Enhancing the Gameplay and Display of a Horror Game Using Biofeedback. – In: Proc. of DiGRA 2007, Tokyo, Japan, 2007,.
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82 Factors that influence the implementation of virtual reality and ...
https://research.tue.nl/files/107658993/Master_Thesis_Nicoline_Opbroek.pdf
Virtual Reality (VR) and biofeedback have the potential to make the ... Please Biofeed the Zombies: Enhancing the Gameplay and Display of a Horror Game ...
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83 在Humble Store 购买Nevermind
https://zh.humblebundle.com/store/nevermind
Translate this page
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84 How to stop feeling like an emotionless zombie on Zoloft - Quora
https://www.quora.com/How-do-I-stop-feeling-like-an-emotionless-zombie-on-Zoloft
Please go and see your GP, they'll see or video chat with you even during the pandemic. I am on zoloft now, having been changed from prozac which stopped ...
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85 Lust After Death (Love-Bots, #1) by Daisy Harris - Goodreads
https://www.goodreads.com/en/book/show/12000770
Sexy zombies...yes please! I truly enjoyed reading how Josie discovers new things, even though they aren't really new to her she questions everything with ...
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86 Zombies for Zombies: Advice and Etiquette for the Living Dead
https://epdf.mx/zombies-for-zombies-advice-and-etiquette-for-the-living-dead.html
› zombies-for-zombies-advice-and-etiq...
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87 Initial steps in inducing stress to teach stress management ...
https://cradpdf.drdc-rddc.gc.ca/PDFS/unc313/p806966_A1b.pdf
Please biofeed the zombies: Enhancing the gameplay and display of a horror game using biofeedback. Proceedings of the Digital Games Research.
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88 Game Research Methods: An Overview
https://books.google.com/books?id=Pya9CQAAQBAJ&pg=PA337&lpg=PA337&dq=please+biofeed+the+zombies&source=bl&ots=K6uqehqn_w&sig=ACfU3U0ZVkGeEyfu4f0jqcyyo_8WYDPtQw&hl=en&sa=X&ved=2ahUKEwji-Ong2b_7AhUunokEHRrTC0IQ6AF6BQjHAhAD
Please biofeed the zombies: Enhancing the gameplay and display of a horror game using biofeedback. In: B. Akira, ed., Situated play. Tokyo. September.
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89 Critical Gaming: Interactive History and Virtual Heritage
https://books.google.com/books?id=lbm1CwAAQBAJ&pg=PA203&lpg=PA203&dq=please+biofeed+the+zombies&source=bl&ots=PC49Ol1nQK&sig=ACfU3U2QJCECJsslnhWauhRDyke8_bwm-g&hl=en&sa=X&ved=2ahUKEwji-Ong2b_7AhUunokEHRrTC0IQ6AF6BQjIAhAD
Please Biofeed the Zombies: Enhancing the Gameplay and Display of a Horror Game Using Biofeedback. In B. Akira (ed.), DiGRA 2007: Situated Play Conference, ...
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90 Human-Computer Interaction: Towards Intelligent and Implicit ...
https://books.google.com/books?id=-pW5BQAAQBAJ&pg=PA409&lpg=PA409&dq=please+biofeed+the+zombies&source=bl&ots=_RHm2ehhTQ&sig=ACfU3U30hBCM-Vm1kLd52iBw666UBZmBsw&hl=en&sa=X&ved=2ahUKEwji-Ong2b_7AhUunokEHRrTC0IQ6AF6BQjEAhAD
Dekker, A., Champion, E., Arts, M., Box, P.O.: Please Biofeed the Zombies: Enhancing the Gameplay and Display of a Horror Game Using Biofeedback, ...
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91 Zukor's Grind - EEG Sales LLC
https://www.eegsales.com/Zukor/Grind.htm
› Zukor › Grind
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92 Work samples by FelenaSoft – software development ...
https://felenasoft.com/en/worksamples/
Biofeedback means changing the virtual environment according to the user's ... For complete product site and its review please click WebCam Looker home.
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93 The Vedic Philosopher - Facebook
https://www.facebook.com/vedicphilosopher/photos/a.1486062348251369/1560299280827675/?type=3
Please STOP USING the word “GOD FEARING” – Hindus never ever fear God. ... Since we hindus do not have this zombies culture and dead won't rise from coffins ...
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