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Google Keyword Rankings for : casual gaming value chain

1
https://www.capacitymedia.com/article/29tguvmaqy9h43c7cahog/breaking-into-the-gaming-value-chain
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2
https://www.digitaljournal.com/pr/hyper-casual-gaming-market-share-business-development-leading-countries-market-size-swot-analysis-business-opportunity-applications-trends-and-forecast-to-2029
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3
https://medium.com/the-techtonic-shift/cloud-gaming-rethinking-the-value-chain-9109a2cb35e2
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4
https://www.globenewswire.com/news-release/2022/11/09/2551919/0/en/Hyper-Casual-Gaming-Market-2023-2027-Top-Regions-Development-Key-Players-Market-Dynamics-Sales-Price-Revenue-Gross-Margin-Cost-Analysis-Future-Investment-Expansion-Plan.html
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5
https://www.linkedin.com/pulse/gaming-industry-changing-marketers-need-keep-up-richard-yao
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6
https://mobilefreetoplay.com/video-ad-value-chain/
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7
https://www.forbes.com/sites/paulsulyok/2020/01/07/deconstructing-the-games-industrywhere-are-we-now-and-where-are-we-heading/
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8
https://www.pomsmeetings.org/ConfPapers/008/008-0286.pdf
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9
https://www.prnewswire.com/news-releases/gaming-market-recorded-a-10-41-y-o-y-growth-rate-in-2021casual-gaming-segment-to-be-significant-for-revenue-generation17000-technavio-reports-301557843.html
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10
https://www.kearney.com/communications-media-technology/article/-/insights/is-cloud-gaming-at-the-tipping-point
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11
https://www.statista.com/outlook/dmo/app/games/casual-games/worldwide
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12
https://www.bloomsburycollections.com/book/social-casual-and-mobile-games-the-changing-gaming-landscape/ch14-social-games-and-game-based-revenue-models.pdf?dl
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13
https://www.marketwatch.com/press-release/hyper-casual-gaming-market-size-2022-future-trends-market-demand-industry-analysis-growth-opportunities-and-forecast-2027-2022-09-27
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14
https://www.lazardassetmanagement.com/be/en_uk/references/fundamental-focus/could-cloud-gaming-kill-the-console
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15
https://www.researchgate.net/publication/316200858_Redefining_The_Value_Chain_Of_The_Video_Games_Industry
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16
https://www.ey.com/en_se/tmt/what-s-possible-for-the-gaming-industry-in-the-next-dimension
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17
https://www.thedrum.com/news/2021/06/30/india-s-online-casual-gaming-segment-set-grow-cagr-29
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18
https://journals.sagepub.com/doi/10.1177/20594364221074422
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19
https://assets.kpmg/content/dam/kpmg/in/pdf/2017/05/online-gaming.pdf
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20
https://www.amandagoldsmithportfolio.com/GIR.pdf
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21
https://www.ericsson.com/en/network-slicing/network-slicing-use-cases-series/cloud-gaming
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22
https://timesofindia.indiatimes.com/blogs/voices/gaming-industry-is-winning-the-battle-of-vc-funding/?frmapp=yes
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23
https://www.chegg.com/homework-help/questions-and-answers/answer-upvote-1-strategy-t2-adopt-respond-rise-casual-mobile-social-gaming-2-value-chain-t-q104322296
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24
https://all-lb.visa.com/dam/VCOM/regional/na/us/partner-with-us/documents/vca-payments-in-online-video-gaming.pdf
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25
https://www.businessinsider.in/advertising/ad-tech/article/advertising-revenues-in-the-casual-gaming-segment-aggregated-rs-36-billion-in-fy21-and-is-expected-to-grow-at-a-cagr-of-29-to-rs-99-billion-by-fy25-kpmg-report/articleshow/83601940.cms
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26
https://pubmatic.com/case-studies/casual-game-developer-learnings-increased-revenue-with-pubmatic/
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27
https://dtacblog.co/en/gaming-nation-3/
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28
https://www.marketresearchfuture.com/reports/gaming-market-10768
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29
https://www2.deloitte.com/us/en/insights/industry/telecommunications/future-of-cloud-gaming.html
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30
https://www.verifiedmarketresearch.com/product/gaming-market/
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31
https://www.blog.udonis.co/mobile-marketing/mobile-games/idfa-changes
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32
https://blog.andovar.com/global-games-market
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33
https://www.bain.com/insights/level-up-the-future-of-video-games-is-bright/
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34
https://d3.harvard.edu/platform-digit/submission/nintendo-nvidia-applying-machine-learning-to-disrupt-the-value-chain/
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35
https://rivercountry.newschannelnebraska.com/story/47594738/cloud-gaming-market-share-to-outstrip-usd-40.81-bn-worldwide-by-2029:-premium-report-by-fortune-business-insights
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36
https://web-assets.bcg.com/38/14/41fdfa494a9b84aaa32c47cc92b0/mobile-gaming-market-opportunity.pdf
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37
https://innovecs.com/industries/building-hyper-casual-games/
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38
https://www.cleverism.com/gaming-industry-introduction/
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39
https://www.lntinfotech.com/wp-content/uploads/2021/08/Gaming-Industry-Going-One-Level-Up-PoV.pdf
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40
https://en.wikipedia.org/wiki/Video_game_industry
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41
https://www.mordorintelligence.com/industry-reports/global-gaming-market
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42
https://www.lucintel.com/video-game-industry.aspx
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43
https://link.springer.com/article/10.1007/s40869-020-00118-0
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44
https://ukie.org.uk/members/casual-games-association
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45
https://www.gamezebo.com/news/interview-with-jessica-tams/
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46
https://www.businessworld.in/article/-Casual-Gamers-Revolutionising-Indian-Online-Gaming-Industry-/11-08-2022-441548
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47
https://www.fortunebusinessinsights.com/cloud-gaming-market-102495
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48
https://www.ibef.org/download/Gaming_260908.pdf
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49
http://tesi.luiss.it/26087/1/694681_PICA_DAVIDE.pdf
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50
http://www.sbdi.co.kr/cart/data/info/Business_Insights_The_Video_Gaming_Industry_Outlook_Sample.pdf
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51
https://www.crunchbase.com/organization/casual-games-association
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52
https://www.businesswire.com/news/home/20220719006021/en/Insights-on-the-Cloud-Gaming-Global-Market-to-2030---Players-Include-Apple-Electronic-Arts-Google-and-Intel---ResearchAndMarkets.com
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53
https://mural.maynoothuniversity.ie/2904/1/pre-pub_IJCP_Spatialisation_and_Irish_Games_Industry_11b.pdf
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54
https://bitcoinist.com/casual-gamers-the-metaverse-building-the-bond/
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55
https://www.builtinaustin.com/job/marketing/senior-product-marketing-manager-casual-games/109916
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56
http://www.wipo.int/edocs/mdocs/mdocs/en/wipo_cr_sin_16/wipo_cr_sin_16_t_3b.pdf
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57
https://www.course5i.com/blogs/growth-of-global-gaming-market/
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58
https://builtin.com/job/marketing/senior-product-marketing-manager-casual-games/978852
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59
https://www.windowscentral.com/phil-spencer-wants-casual-games-acquisitions-xbox
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60
https://www.gamify.com/gamification-blog/marketing-on-hyper-casual-games-101
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61
https://www.interdigital.com/download/5fc521858934bf7f7ce2542a
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62
https://g2g.news/gaming/real-money-games-largest-source-of-revenue-for-indias-online-gaming-market-report/
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63
https://tvtropes.org/pmwiki/pmwiki.php/Main/CasualVideoGame
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64
http://www.mountfield.dk/industryanalysis.pdf
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65
https://mdpi-res.com/d_attachment/sustainability/sustainability-13-10890/article_deploy/sustainability-13-10890-v2.pdf?version=1633671047
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66
https://www.exchange4media.com/digital-news/indian-online-gaming-market-expected-to-touch-revenues-of-rs-29k-crore-in-fy25-kpmg-113660.html
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67
https://fastforwardadvisors.com/news/vietnam-gaming-industry-a-playfield-for-profitable-investments/
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68
https://store.steampowered.com/app/946040/Supply_Chain_Idle/
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69
http://graphics.eiu.com/upload/gtf/171960802.PDF
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70
https://www.moneycontrol.com/news/business/indias-paid-gamer-base-to-touch-235-million-in-2025-driven-by-in-app-purchases-7632211.html
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71
https://www.cxorlando.com/gaming-industry/
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72
https://the-media-leader.com/future-of-gaming-the-roundtable-debate/
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73
https://issuu.com/casualconnect/docs/2006summer
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74
https://repositorio.iscte-iul.pt/bitstream/10071/9081/1/Thesis%20Cl%C3%A1udio%20Almeida.pdf
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75
http://florent.garcin.ch/pubs/runge_cig14.pdf
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76
https://blogs.oracle.com/oracle-communications/post/cloud-gaming-5g-revenue
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77
https://www.vewd.com/news/vewd-and-airconsole-announce-strategic-partnership-to-bring-casual-gaming-to-the-tv/
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78
https://www.financialexpress.com/brandwagon/indian-online-casual-gaming-to-grow-at-a-cagr-of-29-over-fy21-25-to-reach-rs-169-billion-kpmg/2273103/
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79
https://www.marketsandmarkets.com/Market-Reports/cloud-gaming-market-62740366.html
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80
https://www.arabianbusiness.com/opinion/why-gaming-is-a-serious-industry-in-the-modern-economy
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81
https://stlpartners.com/product/cloud-gaming-what-is-the-telco-play/
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82
https://www.theglobeandmail.com/investing/investment-ideas/article-theres-still-a-lot-of-wealth-creating-opportunities-for-investors-in/
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83
https://www.techinasia.com/bytedance-refocuses-casual-games-tencent-netease
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84
https://careers.google.com/jobs/results/79230946089280198-/?OCG9gjK7R2qwgD2k06UdBQ%3D%3D=&lipi=urn%3Ali%3Apage%3Ad_flagship3_pulse_read&page=17
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85
https://www.fona.com/articles/2021/09/gaming--esports-innovation-in-the-food--beverage-space
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86
https://newzoo.com/insights/articles/games-market-revenues-will-pass-200-billion-for-the-first-time-in-2022-as-the-u-s-overtakes-china
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87
https://digiday.com/marketing/in-graphic-detail-the-great-gaming-consolidation/
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88
https://investingnews.com/playtika-expands-its-casual-gaming-portfolio-with-the-launch-of-game-changing-merge-stories/
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89
https://tech.eu/2021/12/10/in-a-seemingly-unstoppable-show-of-force-add-another-turkish-casual-games-maker-to-the-list-gleam-games/
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90
https://www.toptal.com/finance/market-research-analysts/esports
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91
https://www.protocol.com/braintrust/gaming-business-model-changes-future
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92
https://www.gamesindustry.biz/cloud-gaming-is-being-sold-as-the-next-stage-of-video-game-innovation-but-consumers-will-have-the-last-word-opinion
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93
https://www.benzinga.com/pressreleases/22/11/g29634349/hyper-casual-gaming-market-2023-2027-top-regions-development-key-players-market-dynamics-sales-pri
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94
https://www.mckinsey.com/industries/technology-media-and-telecommunications/our-insights/game-on-an-interview-with-microsofts-head-of-gaming-ecosystem
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95
https://www.bloomberg.com/news/articles/2021-11-09/microsoft-xbox-chief-is-looking-for-acquisitions-in-social-casual-games
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96
https://books.google.com/books?id=525yCwAAQBAJ&pg=PA234&lpg=PA234&dq=casual+gaming+value+chain&source=bl&ots=Dc79_cC5nY&sig=ACfU3U09LpbxvfVZMjwGvJx5rsQJUVo4XQ&hl=en&sa=X&ved=2ahUKEwiYiMP77sL7AhWdTmwGHWTbDmQQ6AF6BQjhAhAD
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