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1 Martin Hollis (video game designer) - Wikipedia
https://en.wikipedia.org/wiki/Martin_Hollis_(video_game_designer)
Martin Hollis is a British video game designer best known for directing and producing the critically acclaimed Nintendo 64 first-person shooter GoldenEye ...
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2 Martin Hollis (video game designer) | Ultimate Pop Culture Wiki
https://ultimatepopculture.fandom.com/wiki/Martin_Hollis_(video_game_designer)
Martin Hollis (born 20 June 1971) is a British video game designer best known for directing the critically acclaimed Nintendo 64 first-person shooters ...
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3 Martin Hollis (Person) - Giant Bomb
https://www.giantbomb.com/martin-hollis/3040-44577/
British game designer and programmer, previously the head of Rare and now the CEO of Zoonami. He is best known for creating Killer Instinct, GoldenEye 007, ...
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4 The Restless Vision Of Martin Hollis, The Man With The ...
https://www.gamedeveloper.com/disciplines/the-restless-vision-of-martin-hollis-the-man-with-the-i-goldeneye-i-
Did you play video games when you were a child? Martin Hollis: Yeah, to an enormous extent. I had a BBC Micro. Was that your first computer? MH: ...
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5 Martin Hollis Video Game Credits and Biography - MobyGames
https://www.mobygames.com/developer/sheet/view/developerId,55625/
Martin Hollis has been credited on games developed by the following companies: Rare Limited, Zoonami Ltd, Dreamfeel Ltd. and Cohort Studios Ltd. This does ...
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6 Martin Hollis - Greater Cambridge Area | Professional Profile
https://uk.linkedin.com/in/martin-hollis-185492
View Martin Hollis' professional profile on LinkedIn. LinkedIn is the world's ... “Martin is an extremely talented and creative game designer/developer.
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7 Martin Hollis (video game designer) - Playback.fm
https://playback.fm/person/martin-hollis-(video-game-designer)
Find out where Martin Hollis (video game designer) was born, their birthday and details about their professions, education, religion, family and other life ...
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8 Martin Hollis - Wikidata
https://www.wikidata.org/wiki/Q3295463
British video game designer. In more languages. edit. Statements. instance of · human. 1 reference. imported from Wikimedia project · English Wikipedia.
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9 Excerpt: How the designers of GoldenEye 007 made use of ...
https://arstechnica.com/gaming/2022/07/book-excerpt-anti-game-design-and-the-making-of-goldeneye-007/
“I studiously tried to learn what Nintendo was,” [game designer Martin] Hollis said in 2015 of his years at Rare. “I played Link to the Past ...
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10 Martin Hollis - Net Worth, Age, Height, Bio, Birthday, Wiki!
https://allfamousbirthday.com/martin-hollis-video-game-designer/
Martin Hollis (born 20 June 1971) is a British video game designer best known for directing and producing the critically acclaimed Nintendo 64 first-person ...
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11 What if Goldeneye was made today? | Opinion
https://www.gamesindustry.biz/what-if-goldeneye-was-made-today-opinion
Game preservation shouldn't just be about the products, ... of three of the game's developers: Martin Hollis, David Doak and Brett Jones.
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12 Martin N Hollis from 3093 Weslock Cir, Decatur, GA 30034 - Radaris
https://radaris.com/Martin-Hollis/1186860467
" Martin Hollis " is a Video game game designer and the founder and Chief executive officer of Zoonami....Hide detailsShow details.. Education: Specialty:.
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13 Game designer Martin Hollis perfectly deconstructs Tetris
https://www.thumbsticks.com/game-designer-martin-hollis-deconstructs-tetris-02072018/
This Valentine's Day, get yourself someone who talks about you the way legendary game designer Martin Hollis talks about Tetris.
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14 Martin Hollis (video game designer) net worth Aug, 2022
https://peopleai.com/fame/identities/martin-hollis-video-game-designer
Martin Hollis is a British video game designer best known for directing and producing the critically acclaimed Nintendo 64 first-person shooter GoldenEye ...
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15 Latest News on Martin Hollis (Video Game Designer) - Times of India
https://timesofindia.indiatimes.com/topic/martin-hollis-(video-game-designer)/news
martin hollis (video game designer) · All(14) · Articles(13) · Videos(1) ...
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16 Video game designer - profilpelajar.com
https://profilpelajar.com/article/Video_game_designer
Shadowrun (1993 video game) · Martin Hollis (video game designer) · List of video game websites · Sneakers (1981 video game).
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17 Classic Postmortem: GoldenEye 007 - YouTube
https://www.youtube.com/watch?v=Z1Fx18cppZk
Dec 6, 2019
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18 This New GoldenEye Documentary Is An Entertaining Account ...
https://www.thegamer.com/goldeneye-n64-new-documentary-review/
Martin Hollis, David Doak, Brett Jones, Graeme Norgate, Grant Kirkhope, ... But maybe that's just the game design nerd in me speaking.
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19 Aim for Love – the astonishing new project from GoldenEye co ...
https://www.theguardian.com/technology/gamesblog/2013/oct/04/aim-love-goldeneye-hollis-gamecity-nottingham
Martin Hollis is primarily adored in the games industry for being the lead ... With the help of George Buckenham, of Copenhagen game-design ...
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20 The Legend Lives On - James Bond 007 :: MI6 - MI6-HQ
https://www.mi6-hq.com/sections/articles/gaming_ge64_legend?id=05107
The game was based on the film and its novelization by John Gardner, but, as game designer Martin Hollis explained, many of the missions ...
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21 Martin Hollis (video game designer) News - Times of India
https://m.timesofindia.com/topic/Martin-Hollis-(video-game-designer)
Martin Hollis (video game designer) · All(14) · Articles(13) · Videos(1) ...
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22 Martin Hollis News - Nintendo Life
https://www.nintendolife.com/tags/martin-hollis
News GoldenEye 007 Director Martin Hollis Found A Weakness In The N64 That Almost Caused Another Delay. "SGI very nearly did another spin of the hardware to ...
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23 Martin Hollis - IMDb
https://www.imdb.com/name/nm0391207/
Martin Hollis was born on June 20, 1971 in Leicester, England, UK. He is a director and writer, ... User Polls. The Best First-Person Shooter Video Games ...
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24 Classic Postmortem: GoldenEye 007 - GDC Vault
https://www.gdcvault.com/play/1016460/Classic-Postmortem-GoldenEye
Session Name: Classic Postmortem: GoldenEye 007. Speaker(s):, Martin Hollis. Company Name(s):, Zoonami. Track / Format: Game Design. Overview:.
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25 Graslu00 on Twitter: "Martin Hollis' sketches for the game boot ...
https://twitter.com/graslu00/status/1524044840656322568?lang=en
These are the Dam map designs by Karl Hilton, including 'rooms', which is how the game divides each map to render properly and quick enough.
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26 Goldeneye devs to talk and meet fans at EGX London on ...
https://www.videogameschronicle.com/news/goldeneye-devs-to-talk-and-meet-fans-at-egx-london-on-saturday/
Game director Martin Hollis, artists Brett Jones and Karl Hilton and composer ... According to developer Rare, the Xbox version will include ...
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27 Perfect Dark: the oral history of an N64 classic | Eurogamer.net
https://www.eurogamer.net/perfect-dark-the-oral-history-of-an-n64-classic
First, Martin Hollis, the genius programmer who led the GoldenEye team to stardom on the ... I thought women were underused in video games.
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28 Zoonami - Game Chronicles - Company Profile
https://www.gamechronicles.com/pubdev/zoonami.htm
... producer and developer of entertainment software for video game consoles based in Cambridge, UK. Zoonami was established in 2000 by Martin Hollis, ...
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29 Martin Hollis (video game designer) - Alchetron, the free social ...
https://alchetron.com/Martin-Hollis-(video-game-designer)
› Martin-Hollis-(video-game-design...
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30 GoldenEye Dev Reveals His Lost Sandbox Game For ...
https://www.escapistmagazine.com/goldeneye-dev-reveals-his-lost-sandbox-game-for-gamecube/
While Rare ultimately went on to produce Perfect Dark, developer Martin Hollis wanted to try something a little different. So he left Rare and ...
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31 How GoldenEye inspired a video game classic
https://www.independent.co.uk/games/goldeneye-007-video-game-james-bond-nintendo-b1723669.html
Simon Bland talks to the game's director Martin Hollis and its writer ... to wait before videogame director Martin Hollis – then a developer ...
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32 GoldenEye 007 - Rare Gamer
http://www.raregamer.co.uk/games/goldeneye-007/
Game Design – Martin Hollis, David Doak, Duncan Botwood Art & Graphics – Karl Hilton, B Jones, Adrian Smith Software – Stephen Ellis, Mark Edmonds
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33 Read The Game's Bond: The Making Of Nintendo Classic ...
https://www.scribd.com/article/587947955/The-Game-s-Bond-The-Making-Of-Nintendo-Classic-Golden-Eye-007
In 1985, when he was 14 years old, the game designer Martin Hollis asked ... The teenager wanted to make a video game featuring Milne's most ...
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34 Prerelease:GoldenEye 007 (Nintendo 64)
https://tcrf.net/Prerelease:GoldenEye_007_%28Nintendo_64%29
... however, as director Martin Hollis insisted the game target Nintendo's then-enigmatic "Ultra 64" instead. The original N64-era design ...
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35 GOLDENEYE 007 (N64) | GoldenEye Dossier - Wix.com
https://goldeneyedossier.wixsite.com/bond/the-original
It was Hollis who proposed "a 3D shooting game" for the Ultra 64 console, later known as Nintendo 64. ​. Martin Hollis' game design notes, dated April 4, 1995, ...
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36 Martin Hollis (video game designer) - Мартин Холлис
https://wiki5.ru/wiki/Martin_Hollis_(video_game_designer)
› wiki › Martin_Holli...
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37 Rare - Headquarters Locations, Products, Competitors ...
https://www.cbinsights.com/company/rare
Rare is a video game development studio that is well known for previously developing ... when he was 14 years old, the game designer Martin Hollis asked his ...
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38 kazuhiko aoki (video game designer) meaning in French - Ichacha
https://eng.ichacha.net/mef/kazuhiko%20aoki%20(video%20game%20designer).html
kazuhiko aoki. chris taylor (video game designer): chris taylor (créa ... makoto kano (video game designer): makoto kanoh; martin hollis (video game ...
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39 Martin Hollis (video game designer) - definition. What is Martin Hollis ...
https://diclib.com/en/English%20dictionary/Martin%20Hollis%20%28video%20game%20designer%29
Martin Hollis is a British video game designer best known for directing and producing the critically acclaimed Nintendo 64 first-person shooter GoldenEye ...
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40 GoldenEye 007 - VGFacts
https://www.vgfacts.com/game/goldeneye007/
GoldenEye 007 - The #1 source of video game trivia on the internet! ... but the game's director, Martin Hollis, thought it later to be a bit too much.
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41 Got to play with & meet the original GoldenEye developers ...
https://www.reddit.com/r/n64/comments/um4qab/got_to_play_with_meet_the_original_goldeneye/
Game results of 3 player License To Kill - no screen cheating! Playing with David Doak & friends, while Martin Hollis judges his programming ...
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42 File:Martin Hollis 2005.jpg - Wikimedia Commons
https://commons.wikimedia.org/wiki/File:Martin_Hollis_2005.jpg
English: Panel at Cambridge game event. Panelists from left to right: ... Martin Hollis (video game designer). Usage on www.wikidata.org.
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43 From Me to Wii: Martin Hollis' Journey - N4G
https://n4g.com/news/377394/from-me-to-wii-martin-hollis-journey?info=true
Notable UK developer Martin Hollis has worked in the video game ... Hollis is now founder and CEO of Zoonami, a UK-based studio whose first ...
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44 How did GoldenEye's multiplayer grow from a single ...
https://www.mcvuk.com/development-news/how-did-goldeneyes-multiplayer-grow-from-a-single-paragraph-of-a-10-page-design-document/
Director of the N64 hit Martin Hollis talks about the game's now ... grew from its original seed: a bare paragraph in the design document ...
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45 Earning My Licence to Kill At The GoldenEye World ...
https://www.timeextension.com/features/earning-my-licence-to-kill-at-the-goldeneye-world-championships
Martin Hollis (lead developer) and Brett Jones (character artist) also ... If you lost a game, it certainly wasn't down to a loose joystick ...
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46 Martin Hollis Archives - Nintendo Everything
https://nintendoeverything.com/tag/martin-hollis/
Often during a game's creation, developers have to scrap various elements. ... Martin Hollis was invited to Silicon Graphics before the N64 launched.
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47 GoldenEye 007 25 Year Anniversary Event Rundown
https://www.vgchartz.com/article/453654/goldeneye-007-25-year-anniversary-event-rundown/
Of those present at this event, Martin Hollis was lead ... shooting him in the game; Brett Jones blindfolding fellow designer Duncan Botwood ...
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48 Can The GoldenEye 007 Remaster Revive Its Multiplayer?
https://www.dualshockers.com/goldeneye-007-remaster-multiplayer/
However, not all multiplayer games are created equal. ... According to the game's director, Martin Hollis, most people just strolled by the ...
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49 GoldenEye 007's Ending Almost Featured Bond Visiting ...
https://screenrant.com/goldeneye-007-n64-james-bond-violent-nintendo-miyamoto/
GoldenEye was developed in the mid-'90s, which was during the shift in Nintendo's policies. GoldenEye 007 game director Martin Hollis told The ...
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50 Donald Trump Takes on the Nonexistent Link Between Violent ...
https://www.newyorker.com/tech/annals-of-technology/donald-trump-takes-on-the-nonexistent-link-between-violent-video-games-and-mass-shootings
Image may contain Arcade Game Machine Human and Person ... Martin Hollis, a developer of the 1997 James Bond-themed game GoldenEye 007, ...
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51 Rare - VG Legacy | Microsoft First Party Game Developer
https://vglegacy.com/developers/rare/
Rare is a British video game developer located in Twycross, England. The company was established in 1985 by brothers Tim and Chris Stamper, who...
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52 GoldenEye 007 (Nintendo 64) - online game | RetroGames.cz
https://www.retrogames.cz/play_987-N64.php?language=EN
GoldenEye 007 is a first-person shooter video game developed by Rare and based on the ... Design: Martin Hollis, Karl Hilton, David Doak, Adrian Smith, .
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53 Museum Rigs GoldenEye 007 Video Game To Play ... - BroBible
https://brobible.com/culture/article/goldeneye-video-game-screen-cheaters/
Three of the game's developers – Martin Hollis, Dr. David Doak, and Brett Jones – will make guest appearances to discuss how the classic ...
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54 GoldenEye designer would love to see the game on Virtual ...
https://www.vg247.com/goldeneye-designer-would-love-to-see-the-game-on-virtual-console
Martin Hollis has said that he would love to see GoldenEye land on Wii's Virtual Console.Speaking with Official Nintend…
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55 The Making of GoldenEye 007 - Retrovolve
https://retrovolve.com/the-making-of-goldeneye-007/
On September 2, 2004, Martin Hollis, director and producer of the game, delivered a long speech about the development process at the 2004 ...
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56 Duncan Botwood Interviewed | The RWP
https://www.therwp.com/article/duncan-botwood-interviewed
Martin Hollis was the lead member for GoldenEye, and the game was his brainchild ... As a designer I was expected to plan out the levels, and that was that, ...
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57 An Oral History of 'GoldenEye 007' on the N64 - MEL Magazine
https://melmagazine.com/en-us/story/an-oral-history-of-goldeneye-007-on-the-n64
However, lead developer Martin Hollis suggested it be a 3D first-person ... Hilton: For all of us, it was our first job in video games ...
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58 25 years ago, James Bond changed video games forever
https://www.inverse.com/gaming/goldeneye-007-25th-anniversary
“Everyone seemed to believe that a game made from a movie had to be bad, or mediocre,” Director Martin Hollis told The Guardian, "But I had the ...
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59 GoldenEye director unveiling experimental matchmaking ...
https://www.polygon.com/2013/10/6/4810862/goldeneye-director-creates-aim-for-love
Veteran game designer Martin Hollis, best known for his work as game director on N64 classic GoldenEye 007, is now turning to couples ...
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60 How the game 'GoldenEye 007' brought James Bond to a new ...
https://www.macleans.ca/culture/how-the-goldeneye-007-video-game-brought-bond-to-a-new-generation/
The classic Nintendo 64 video game turns 20 in August, ... When GoldenEye 007 game director Martin Hollis stood in front of audiences at the ...
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61 Here's N64's Goldeneye On Four Separate Screens - IGN
https://www.ign.com/articles/heres-n64s-goldeneye-on-four-separate-screens
The Centre for Computing History shared a video of this new way to play ... will also bring three of GoldenEye's developers - Martin Hollis, ...
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62 10 Things You Might Not Know About GOLDENEYE 007 ...
http://www.warpedfactor.com/2017/02/1997-10-things-you-may-not-know-about.html
Amazingly, eight of the ten developers working on Goldeneye 007 had never ... But Martin Hollis, the director and producer of the game, ...
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63 10 Things You Didn't Know About GoldenEye N64 - Thrillist
https://www.thrillist.com/culture/facts-trivia-and-history-about-goldeneye-nintendo-64-and-james-bond
One of the developers, Martin Hollis, described the legendary ... David Doak is an Irish video game designer from Belfast and helped ...
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64 GoldenEye 007 Videos for Nintendo 64 - GameFAQs
https://gamefaqs.gamespot.com/n64/197462-goldeneye-007/videos
The game's multiplayer mode was "a complete afterthought" according to Martin Hollis. Steve Ellis was the main designer of the multiplayer mode who was ...
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65 World Champion in Nintendo 64 classic game Goldeneye to ...
https://www.itv.com/news/anglia/2022-08-26/licence-to-thrill-cambridge-host-world-championships-in-classic-game-goldeneye
The competition will be supervised by the game's lead developer Martin Hollis and character artist Brett Jones. The game celebrated its 25th ...
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66 The game that turned the story of shooters: Goldeneye 007 for ...
https://sudonull.com/post/8319
However, lead developer Martin Hollis suggested that it become a ... The result was a masterpiece that changed the video game industry and set many ...
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67 Martin Hollis - Academic Dictionaries and Encyclopedias
https://en-academic.com/dic.nsf/enwiki/1178670
Martin Hollis (born 1963 in Leicester, UK) is a computer and video game designer and the founder and CEO of Zoonami. He has worked in the computer and video ...
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68 The ongoing legacy of Nintendo's GoldenEye 007
https://www.wpr.org/ongoing-legacy-nintendos-goldeneye-007
A conference presentation of GoldenEye videogame for Nintendo Wii ... For project lead Martin Hollis, creating as real as a James Bond ...
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69 Kotaku - 뉴스 - Steam
https://store.steampowered.com/oldnews/?l=koreana&feed=kotaku&appids=13230%2C13240%2C13210%2C13250%2C13200&appgroupname=Epic+Games%2C+Inc.&headlines=0
Ask a video game designer why headshots are so satisfying and they may start with a ... GoldenEye and its headshots were Martin Hollis in the late 90s.
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70 [RETRO GAMING] Do You Remember the Nintendo 64 Game ...
https://www.itechpost.com/articles/113388/20220829/retro-gaming-remember-nintendo-64-game-goldeneye-007.htm
Most film-licensed games are the worst possible video games to play on any platform due ... Fortunately, Martin Hollis, the game's director, ...
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71 How Hub Worlds Shape Video Game Design - WIRED
https://www.wired.com/story/how-hub-worlds-shape-video-game-design/
Martin Hollis, one of the developers at Rare who worked on the Nintendo 64 classic GoldenEye, says the hub world in Mario 64 influenced their ...
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72 Remaster of GoldenEye 007 for Xbox & Switch
https://yourgames.tv/goldeneye-007-xbox-switch/
Although there were repeated delays in development, the team, led by game director Martin Hollis, had great confidence in the game's ...
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73 GoldenEye 007 Gets Multiplayer Across Four Screens, Thanks ...
https://www.gizmodo.com.au/2022/05/goldeneye-007-gets-multiplayer-across-four-screens-thanks-to-us10000-13882-of-extra-gear/
The talk will feature three of the game's original development team — Martin Hollis, Dr. David Doak, and Brett Jones — and will include an ...
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74 It Took 25 Years And $10,000 To Fix GoldenEye - SVG
https://www.svg.com/857508/it-took-25-years-and-10000-to-fix-goldeneye/
... for "GoldenEye 007," Martin Hollis. It also had concept art, several promotional materials, and three versions of the game itself.
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75 GoldenEye 007 Dev Talk at The Computer Museum This ...
https://gamingretro.co.uk/goldeneye-007-dev-talk-computer-museum/
The event will showcase a unique four screen/four player GoldenEye 007 set up, development documents from the game (donated by Martin Hollis), ...
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76 This unreleased game was 'Minecraft' years ... - Yahoo Finance
https://finance.yahoo.com/news/unreleased-game-minecraft-years-minecraft-151655429.html
Video game development is a tough business. ... its lead developer Martin Hollis insists nobody involved with the creation of "Minecraft" ...
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77 Dr Doak debriefs on the making of GoldenEye 007 - N64 Today
https://n64today.com/2017/11/28/dr-doak-debriefs-making-goldeneye-007/
A new video of a talk by David Doak, one of the developers behind N64 ... However, this annoyed Martin Hollis, the game's director, ...
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78 Spiny McSpleen's Nifty GoldenEye 007 Webpage
https://theniftyperson.tripod.com/niftystuff/goldeneye/internetchannel.html
... developer of theirs, to make a videogame adaptation of the film for their forthcoming “Ultra 64” console (later renamed “Nintendo 64”). Martin Hollis of ...
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79 From N64 to Wii, Re-imagining "GoldenEye 007"
https://designingsound.org/2010/11/03/from-n64-to-wii-re-imagining-goldeneye-007-exclusive-interview-with-graeme-norgate-and-steve-duckworth/
I'd been to talk to the project lead Martin Hollis to look at what the ... with the audio coders at Silicon Graphics (who were designing the ...
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80 “I didn't really know what I was working on” – How nine people ...
https://www.gamesradar.com/i-didnt-really-know-what-i-was-working-on-how-nine-people-at-rare-created-a-seminal-classic-with-goldeneye/
It was great just to be working on my first video game!” Programmer Mark joined project leader Martin Hollis and artist Karl Hilton and the trio ...
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81 Goldeneye 64's inspirational startup story - Alex Baldwin
https://alexbaldwin.com/goldeneye/
The game's multiplayer mode was added late in the development process; Martin Hollis described it as “a complete afterthought.” According to David Doak, the ...
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82 Super Mario creator suggested GoldenEye 007 end with ...
https://www.theverge.com/2015/10/26/9616616/goldeneye-007-miyamoto-ending-handshakes
According to The Guardian, game director Martin Hollis took the state ... and then-independent developer Rare on the making of GoldenEye 007 ...
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83 Latest News | GDC | Game Developers Conference
https://gdconf.com/news/heres_the_game_lineup_for_gdc_.html%26xid%3D17259%2C15700021%2C15700186%2C15700190%2C15700256%2C15700259%2C15700262%2C15700265?page=147
The longest-running and highest-profile independent video game festival, summit and showcase ... Classic Postmortem: GoldenEye 007 (Martin Hollis, Zoomani) ...
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84 Miyamoto Faxed Rare A Request For Less Killing In ...
https://www.gameinformer.com/b/news/archive/2015/10/26/miyamoto-faxed-rare-a-request-for-less-killing-in-goldeneye-64.aspx
It's no surprise then that one of the best Bond games, Goldeneye 64 ... England, co-designer Martin Hollis revealed some of the feedback his ...
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85 GoldenEye for the Nintendo 64 - Book Excerpt from The 100 ...
http://www.brettweisswords.com/2022/05/goldeneye-for-nintendo-64-book-excerpt.html
My forthcoming book, The 100 Greatest Console Video Games: ... team of 11 full-time developers, led by game director Martin Hollis, ...
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86 Endurance - Space Action (Switch) Review
http://www.nintendoworldreport.com/review/55590/endurance-space-action-switch-review
by Martin Hollis - November 25, 2020, 3:45 pm EST ... feels like the product of a lone designer, unfettered from secondary voices in their game design, ...
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87 The Secret of Immersive Game Worlds - The Astronauts
https://www.theastronauts.com/2014/03/secret-immersive-game-worlds/
Nintendo 64's Goldeneye, 1997. Here's how Martin Hollis, the director of the game, explains the design of the game's world: The level creators, ...
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88 The Story Behind the Cancellation of GoldenEye 007
https://mobilemodegaming.com/2021/08/11/the-story-behind-the-cancellation-of-goldeneye-007/
Led by Martin Hollis, the game was developed much like Sega's Virtua Cop but ... I thought the video game would crash and burn, however, ...
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89 NINTENDO 64 ANTHOLOGY - ENHANCED CLASSIC EDITION
https://www.geeksline-publishing.com/our-books/34-anthology-64-classic-edition-9782380170108.html
Over 360 pages long, this book inventories and chronicles the entire game library ... By interviewing the people involved at the time – Martin Hollis (Rare ...
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90 GoldenEye 64: The Game that Changed Everything
https://weminoredinfilm.com/2020/05/05/goldeneye-64-the-game-that-changed-everything/
It's now a regular presence in “best video games of all time” lists. ... game expected out by Christmas 1995, lead developer Martin Hollis ...
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91 GoldenEye 007's multiplayer was added last minute, unknown ...
https://www.engadget.com/2012-08-14-goldeneye-007s-multiplayer-was-added-last-minute-unknown-to-ra.html
The revelation comes by way of GoldenEye 007's director Martin Hollis, who delivered a postmortem presentation on the game at GDC Europe.
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92 Factory Case Pack of 6 (Sealed) - Perfect Dark - N64 Rare 2000
https://comics.ha.com/itm/video-games/nintendo/factory-case-pack-of-6-sealed-perfect-dark-n64-rare-2000-usa/a/7242-97173.s
Video game designed for the Nintendo 64 by Rare studios. Directed by Martin Hollis - of Goldeneye 007 fame! Designers credited on the game ...
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93 Goldeneye-creator sceptical - Gamereactor UK
https://www.gamereactor.eu/goldeneyecreator-sceptical/
In an interview with Official Nintendo Magazine, Martin Hollis said that he ... is a lot more interested in making money than doing the game justice.
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94 Classic Commericals: GoldenEye 007 (N64) - TechEBlog -
https://www.techeblog.com/classic-commericals-goldeneye-007-n64/
GoldenEye 007 for the Nintendo 64 was based on the "GoldenEye film and its novelization by John Gardner, but, as game designer Martin Hollis ...
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