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1 World of Warcraft's Corrupted Blood pandemic may prove ...
https://www.washingtonpost.com/video-games/2020/04/09/world-warcraft-experienced-pandemic-2005-that-experience-may-help-coronavirus-researchers/
World of Warcraft experienced a pandemic in 2005. ... On September 13, 2005, Blizzard's incredibly popular massive multiplayer online role ...
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2 World of Warcraft experienced a pandemic in 2005, which ...
https://www.seattletimes.com/business/technology/world-of-warcraft-experienced-a-pandemic-in-2005-which-may-help-coronavirus-researchers/
A "virus" decimated in-game cities. Player behavior may prove instructive for researchers projecting the spread of covid-19.
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3 The weird World of Warcraft pandemic of 2005 - ZME Science
https://www.zmescience.com/other/pieces/the-weird-world-of-warcraft-pandemic-of-2005/
As the world battles the Covid-19 pandemic, there are lessons to be learned from the popular computer game.
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4 Online 'blood plague' offers lessons for pandemics - Reuters
https://www.reuters.com/article/us-flu-virtual/online-blood-plague-offers-lessons-for-pandemics-idUKTRE53Q4HI20090427
In September 2005, a plague called “Corrupted Blood” caused mayhem in the hugely popular online game World of Warcraft.
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5 World of Warcraft perfectly predicted our coronavirus panic
https://www.wired.co.uk/article/world-of-warcraft-coronavirus-corrupted-blood
On September 13 2005, Blizzard – the developers of video game World of Warcraft – accidentally unleashed a plague. The hugely popular online ...
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6 World of Warcraft: A Pandemic Lab? - TIME
http://content.time.com/time/health/article/0,8599,1655109,00.html
A few features of World of Warcraft made the game's 2005 outbreak a surprisingly good simulation of a real-world epidemic, they suggest.
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7 World of Warcraft's Corrupted Blood Outbreak is Not a Model ...
https://www.aier.org/article/world-of-warcrafts-corrupted-blood-outbreak-is-not-a-model-for-covid-19/
On September 13th, 2005, Blizzard Entertainment released Patch 1.7 for its still-young MMO game World of Warcraft. Titled “Rise of the Blood ...
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8 The Virtual Plague That Nearly Wiped Out The World of Warcraft
https://www.youtube.com/watch?v=HFMv_hqinvc
Akshon Esports
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9 A 2005 Pandemic In World Of Warcraft Was Eerily Similar To ...
https://www.iflscience.com/a-2005-pandemic-in-world-of-warcraft-was-eerily-similar-to-covid19-58221
On Sept 13, 2005, a disease began to spread in the massively multiplayer online role-playing game (MMORPG) World of Warcraft.
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10 How World of Warcraft Might Help Head Off the Next Pandemic
https://nautil.us/how-world-of-warcraft-might-help-head-off-the-next-pandemic-2-235075/
On Sept. 13, 2005, Nick Yee died. A few moments later, he came back to life. Then he died again. And he wasn't the only one.
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11 World of Warcraft Pandemic of 2005 and the Zombie Plague of ...
https://us.forums.blizzard.com/en/wow/t/world-of-warcraft-pandemic-of-2005-and-the-zombie-plague-of-2008/1191570
The Corrupted Blood incident or World of Warcraft pandemic was a virtual pandemic in the World of Warcraft, which began on September 13, ...
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12 When World of Warcraft went mad over a pandemic
https://latinamericanpost.com/32471-when-world-of-warcraft-went-mad-over-a-pandemic
Well, in this case we will talk about a curious situation that occurred on September 13, 2005, when the game was just beginning to take its ...
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13 Corrupted Blood (debuff) - Wowpedia - Fandom
https://wowpedia.fandom.com/wiki/Corrupted_Blood_(debuff)
Epidemic. Patch 1.7.0, released 13 September 2005, saw the opening of Zul'Gurub, ... (the pre-World of Warcraft: Cataclysm patch) removed the Zul'Gurub raid ...
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14 Online 'Pandemic' a Virtual Gold Mine for Epidemiologists
https://abcnews.go.com/Health/Germs/story?id=3502957&page=1
But the pandemiclike event that occurred in September 2005 in the online multiplayer realm of World of Warcraft has some researchers ...
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15 Gamers save world from flu epidemic - AFR
https://www.afr.com/technology/gamers-save-world-from-flu-epidemic-20070925-jen1p
Could a virus outbreak in popular online computer game World of Warcraft provide ... a study on a September 2005 virtual disaster in which World of Warcraft ...
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16 Guide to the Corrupted Blood Plague Documentation Collection
https://stacks.stanford.edu/file/druid:xy157wz5444/CB%20Collection%20Guide.pdf
On September 13, 2005 a plague was unleashed in the massively multiplayer online role-playing game. (MMORPG) World of Warcraft (WoW).
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17 Game worlds could help epidemic studies | CBC News
https://www.cbc.ca/news/science/game-worlds-could-help-epidemic-studies-1.654761
Online game worlds such as World of Warcraft would make ideal testing ... The outbreak began in September 2005, when Warcraft's maker, ...
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18 Can video games help rid the world of COVID-19? - NME
https://www.nme.com/features/can-video-games-help-rid-the-world-of-covid-19-2658395
Back in 2005, a virtual pandemic spread through the MMORPG, World Of Warcraft – eerily close to current events. Can we draw lessons from ...
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19 Celebrating a Successful Conference in World of Warcraft
https://www.researchgate.net/figure/Celebrating-a-Successful-Conference-in-World-of-Warcraft_fig3_46817894
The Corrupted Blood incident was a glitch of the MMORPG World of Warcraft video game which from 13 September 2005 it triggered a virtual epidemic, ...
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20 10 Moments That Made World of Warcraft | Eurogamer.net
https://www.eurogamer.net/10-moments-that-made-world-of-warcraft-article
In September 2005, patch 1.7: Rise of the Blood God introduced the ... has since been used as a study on the spread of real-world epidemics ...
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21 “CORRUPTED BLOOD” AND PUBLIC HEALTH - eScholarship
https://escholarship.org/content/qt4qj303gp/qt4qj303gp_noSplash_a98544bf9b24082db88e4fd3ca838f88.pdf?t=q5jbq6
September 13, 2005: Explorers tra- versing a newly discovered land, ... World of Warcraft is among the most ... Blood outbreak that epidemiology student.
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22 Did an accidental 'blood plague' in World of Warcraft help ...
https://www.doherty.edu.au/news-events/news/did-accidental-blood-plague-world-of-warcraft-help-scientists-model-covid
Way before COVID, in 2005 the World of Warcraft game developers accidentally introduced an extremely virulent highly contagious disease into ...
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23 The untapped potential of virtual game worlds to ... - The Lancet
https://www.thelancet.com/journals/laninf/article/PIIS1473-3099(07)70212-8/fulltext
Figure 1Urban centre in World of Warcraft during the epidemic ... Patch 1.7, released on Sept 13, 2005, contained access to an area known as ...
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24 Networks in MMORPG: The Corrupted Blood Incident
https://blogs.cornell.edu/info2040/2019/09/22/networks-in-mmorpg-the-corrupted-blood-incident/
World of Warcraft (WoW) is a huge online role-playing game set in the ... a virtual pandemic in the WoW, which began on September 13, 2005, ...
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25 World of WarCraft And Its Role In The Pandemic - TWIFT
https://twiftnews.com/lifestyle/world-of-warcraft-and-its-role-in-the-pandemic/
And in September 2005, Blizzard introduced a new “castle” for the WoW, designed for a raid by a team of 20 top-level players. The castle was called Zul'Farrak ...
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26 Corrupted Blood Incident - Simulace.info
https://www.simulace.info/index.php/Corrupted_Blood_Incident
Corrupted Blood was a virtual epidemic in the World of Warcraft an it began on 13 September 2005, when Blizzard introduced a new raid called ...
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27 How World of Warcraft Predicted COVID-19: The Corrupted ...
https://thewarrior.wantaghschools.org/entertainment/2022/03/16/how-world-of-warcraft-predicted-covid-19-the-corrupted-blood-plague/
On September 13th, 2005, the Presidents of the United States and of the ... of World of Warcraft (WoW), a global pandemic had just begun.
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28 Virtual outbreaks, real world ramifications - New Scientist
https://www.newscientist.com/article/mg19325921-700-virtual-outbreaks-real-world-ramifications/
UNTIL that fateful day, 20 September 2005, the disease was unknown. ... That's certainly true of the World of Warcraft outbreak, ...
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29 Rise of the Blood God - WoW Timeline Chapter 8
https://worldofwarcraft.com/en-us/story/timeline/chapter-8
Released in September 2005 | World of Warcraft Patch 1.7. Years ago, in the ruined temple of Atal'Hakkar, loyal priests of the Blood God Hakkar the ...
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30 Two of a kind: World of Warcraft and the COVID pandemic ...
https://ellamwilliams.medium.com/two-of-a-kind-world-of-warcraft-and-the-covid-pandemic-response-7fa7964478db
Players purposely spreading a virtual pandemic provided useful data for ... In September 2005, World of Warcraft opened its first 20-player ...
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31 Plague on World of Warcraft - Joi Ito's Web
https://joi.ito.com/weblog/2005/09/21/plague-on-world.html
September 22, 2005 1:40 PM. Faszinierende Begebenheiten in virtuellen Welten: Ein Bug in Word of Warcraft f Read More.
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32 The Corrupted Blood Incident Began Sixteen Years Ago on ...
https://www.wowhead.com/news/the-corrupted-blood-incident-began-sixteen-years-ago-on-september-15-2005-324145
When World of Warcraft Patch 1.7.0: Rise of the Blood God released on September 13, 2005, a small bug managed to make its way into the game.
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33 How World of Warcraft managed to accidentally simulate a ...
https://digmedia.lucdh.nl/2020/10/15/how-world-of-warcraft-managed-to-accidentally-simulate-a-pandemic/
How World of Warcraft managed to accidentally simulate a pandemic. ... it was 13 september 2005, a new patch of the MMORPG World of Warcraft ...
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34 Seven Years Of World Of Warcraft - Game Developer
https://www.gamedeveloper.com/business/seven-years-of-i-world-of-warcraft-i-
September 13, 2005 - Blizzard is put to the test as the "Corrupted Blood" epidemic spreads throughout World of Warcraft's player base.
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35 World of Warcraft/Various/Corrupted Blood Incident - clanet.io
https://clanet.io/wiki/World_of_Warcraft/Various/Corrupted_Blood_Incident
On September 13th, 2005 the online community of World of Warcraft was decimated by a virtual pandemic which spread rapidly throughout the game over a weeks ...
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36 The Blood Plague That Ravaged World of Warcraft
https://www.facebook.com/pcgamermagazine/videos/the-blood-plague-that-ravaged-world-of-warcraft-tales-from-the-hard-drive/852252612402171/
› ... › PC Gamer › Videos
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37 Warcraft pandemic has real-world consequences - Alphr
https://www.alphr.com/news/internet/123081/warcraft-pandemic-has-real-world-consequences/
World of Warcraft has become an unlikely laboratory for researchers studying the spread of pandemics. Back in September 2005 a glitch in the game caused a ...
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38 THE CORRUPTED BLOOD PANDEMIC OF WORLD OF ...
https://comicbookcurious.com/wow-blood-pandemic/
By Captain Chris | On Sept 13, 2005, a pandemic world changing disease ... multiplayer online role-playing game (MMORPG) World of Warcraft; ...
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39 Deadly plague hits Warcraft world - BBC NEWS | Technology
http://news.bbc.co.uk/2/hi/technology/4272418.stm
Thousands of characters in the World of Warcraft game have been ... off the plague and then kept it spreading after the first outbreak.
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40 Scientists Using World of Warcraft to Study Real-World ...
https://www.escapistmagazine.com/scientists-using-world-of-warcraft-to-study-real-world-pandemics/
Nina Fefferman, who wrote a report on the outbreak and its potential real-world impact with her former student Eric Lofgren, was alerted to the ...
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41 World of Warcraft: 25 Best Moments in the Game's History
https://www.denofgeek.com/games/world-of-warcraft-best-moments/
One of the very first World of Warcraft moments to get the game significant press in the mainstream media, this virtual plague began on September 13, 2005 ...
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42 Coronavirus and 'World Of Warcraft': The Tale Of Corrupted ...
https://junkee.com/world-of-warcraft-corrupted-blood-coronavirus/246025
It was a relatively minor update that kicked off the 'Corrupted Blood' pandemic. On September 13, 2005, patch 1.7.0 introduced a new raid — or, ...
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43 Plague epidemic terrorizes WoW servers - Yahoo Finance
https://au.finance.yahoo.com/news/2005-09-19-plague-epidemic-terrorizes-wow-servers.html
19 September 2005. The Plague at Ashdod. The Corrupted Blood plague is quickly spreading across World of Warcraft servers. The disease originates from the ...
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44 The Game Archaeologist: World of Warcraft's Corrupted Blood ...
https://massivelyop.com/2018/03/17/the-game-archaeologist-world-of-warcrafts-corrupted-blood-pandemic/
It was September 2005. Less than a year after World of Warcraft's launch, and the game had skyrocketed in popularity and acclaim.
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45 Was 'World of Warcraft' Once Hit by a Virus ... - Truth or Fiction?
https://www.truthorfiction.com/world-of-warcraft-corrupted-blood-virus_coronaflu/
... World of Warcraft game platform (known as WOW for short) in September 2005: A Weibo hashtag related to the World of Warcraft epidemic ...
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46 World of Warcraft's most significant events | FULLSYNC
https://fullsync.co.uk/world-of-warcrafts-most-significant-events/
It included the Zul'Gurub raid which was launched on 12th September 2005, approximately one month before the inaugural BlizzCon. The Ahn'Qiraj ...
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47 WoW Archivist: The Corrupted Blood plague - Engadget
https://www.engadget.com/2011-07-26-wow-archivist-the-corrupted-blood-plague.html
Who is etched into WoW's history? What secrets does the game still hold? In late September of 2005, the world was struck with a terrible, ...
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48 User:Vtaylor/WoW (World of Warcraft), psychology and ...
https://wikieducator.org/User:Vtaylor/WoW_(World_of_Warcraft),_psychology_and_education
Corrupted Blood epidemic began on September 13, 2005. After a few days, Corrupted Blood had become World of Warcraft's version of the Black ...
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49 Corrupted Blood: A model for influenza pandemics
https://www.healthcare-economist.com/2007/08/22/corrupted-blood-a-model-of-an-influenza-pandemic/
Time reports on how a World of Warcraft pandemic can be used by ... World of Warcraft's online characters starting in September 2005.
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50 How World of Warcraft Predicted the Conflict Dividing Society ...
https://www.vice.com/en/article/pkewq8/how-world-of-warcraft-predicted-the-conflict-dividing-society-right-now
The online game's "Cursed Blood" pandemic saw some players refuse to ... Here's how it went down: On September 13th 2005, game developer ...
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51 Gaming: the real-world implications of an infectious pursuit
https://www.thersa.org/comment/2010/01/gaming-the-real-world-implications-of-an-infectious-pursuit
... World of Warcraft, the most famous massively multiplayer game of them all, in September 2005, just a year after the game was launched.
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52 Why I'm reactivating World of Warcraft - UnHerd
https://unherd.com/2020/03/why-im-reactivating-world-of-warcraft/
And it bears mentioning that World of Warcraft even has form when it comes to pandemic infectious disease. In September 2005, Blizzard (the ...
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53 The greatest moments in World of Warcraft history | PCGamesN
https://www.pcgamesn.com/world-of-warcraft/world-of-warcraft-greatest-moments
In September 2005, World of Warcraft heralded the arrival of a new ... Blood plague was so accurate to the real-life patterns of epidemic, ...
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54 Corrupted Blood, The World Of Warcraft Pandemic Do Go On
https://podcasts.apple.com/nz/podcast/290-corrupted-blood-the-world-of-warcraft-pandemic/id1057458646?i=1000521384460
In 2005, World Of Warcraft was rocked by an unforeseen virtual pandemic. An infectious illness meant players started dropping like flies, and chaos reigned.
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55 Did an accidental World of Warcraft virus help scientists model ...
https://reaction.life/did-an-accidental-blood-plague-in-world-of-warcraft-help-scientists-model-covid-better-the-results-are-in/
Disease modelling has played a crucial role during the COVID pandemic to help anticipate the spread of an entirely new infectious disease ...
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56 Massively Multiplayer Mashup - Shacknews
https://www.shacknews.com/article/48624/massively-multiplayer-mashup
Many players of World of Warcraft will surely remember the Corrupted Blood plague of September 2005. The unintentional virus, unleashed by a ...
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57 News - epidemic - News, Features, and Slideshows - CIO New ...
https://www2.cio.co.nz/tag/epidemic/news/
Academics at Rutgers University in New Jersey this month published a study on a September 2005 virtual disaster in which World of Warcraft players had their ...
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58 Learning From World Of Warcraft's Virtual Pandemic
https://www.sciencefriday.com/segments/world-of-warcraft-pandemic/
In 2005, a software bug triggered a pandemic in the video game World Of Warcraft. It ended up foreshadowing many aspects of today's COVID-19 ...
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59 The Weird Virtual Pandemic of 2005 - iHistoric
https://www.ihistoric.co.uk/post/the-weird-pandemic-of-2005
So where did the plague originate? In September 2005 Blizzard unveiled the latest dungeon for players to tackle in the World of Warcraft called ...
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60 World of Warcraft: What the Game Taught Us About ... - CBR
https://www.cbr.com/world-of-warcraft-taught-us-about-pandemics/
On September 13, 2005, a plague later referred to as the “Corrupted Blood Incident” took hold of WoW. It resulted from an unintended side-effect ...
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61 Corrupted Blood Incident: WoW's Virtual Pandemic as a Model ...
https://professionalmoron.com/2020/03/19/corrupted-blood-incident-wow-pandemic/
Back in September 2005, there was a pandemic in the MMORPG World of Warcraft video game. The actions of gamers (mass panic, empathy, ...
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62 WoW Nostalgia Twitterissä: "On 13 September 2005, WoW ...
https://twitter.com/nostalgiawow/status/576809180096569344?lang=fi
On 13 September 2005, WoW encountered its very own virtual epidemic, forever known as the Corrupted Blood incident.
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63 About: Corrupted Blood incident - DBpedia
https://dbpedia.org/page/Corrupted_Blood_incident
The Corrupted Blood incident (also known as the World of Warcraft pandemic) took place between September 13 and October 8, 2005, in World of Warcraft, ...
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64 How World of Warcraft Managed To Accidentally Simulate a ...
https://goodmenproject.com/technology/how-world-of-warcraft-managed-to-accidentally-simulate-a-pandemic/
How World of Warcraft Managed To Accidentally Simulate a Pandemic. ... it was 13 september 2005, a new patch of the MMORPG World of Warcraft just came out, ...
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65 Can a World of Warcraft Pandemic Save Us From COVID-19?-Wild
https://music.amazon.com/podcasts/0c3ac368-d630-4491-b697-6a9b444014f1/episodes/93787c68-bf4a-4cac-a555-f9afa9852677/wild-wild-tech-can-a-world-of-warcraft-pandemic-save-us-from-covid-19
In September 2005, World of Warcraft, a popular MMORPG, was struck with a virus called "Corrupted Blood." It spread uncontrollably, killing hundreds of ...
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66 The Corrupted Blood incident was a virtual pandemic ... - Reddit
https://www.reddit.com/r/classicwow/comments/basvrs/the_corrupted_blood_incident_was_a_virtual/
The Corrupted Blood incident was a virtual pandemic in the MMORPG World of Warcraft, which began on September 13, 2005, and lasted for one week. The epidemic ...
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67 World of Warcraft: Wrath of the Lich King game to be ... - Polygon
https://www.polygon.com/tabletop-games/22566651/world-of-warcraft-wrath-of-the-lich-king-pandemic-board-game-trailer-release-date-price
Fans will of course remember that, back in 2005, World of Warcraft itself featured an in-game pandemic that got out of hand due to a programming ...
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68 Games as a learning tool - IFTF
https://www.iftf.org/future-now/article-detail/games-as-a-learning-tool/
In September 2005 designers and programmers at Blizzard Entertainment created ... game World of Warcraft that inadvertently unleashed an in-game epidemic.
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69 focus on COVID-19 spreading - De Gruyter
https://www.degruyter.com/document/doi/10.1515/em-2020-0003/pdf
The Corrupted Blood incident was a glitch of the MMORPG World of. Warcraft video game which from 13 September 2005 it triggered a virtual epidemic, which lasted ...
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70 Investigating the ''Why'' in Whypox - SAGE Journals
https://journals.sagepub.com/doi/10.1177/1555412009351265
Life in the times of Whypox: A Virtual epidemic as a community event. ... Ward, M. ( 2005, September 5). Deadly plague hits World of Warcraft.
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71 World of Warcraft, or when reality surpasses fiction
https://valkgaming.com/en/blog/videogames/world-of-warcraft-or-when-reality-surpasses-fiction
On September 13, 2005, WoW was updated to version 1.7 and with it came the Zul'Gurub dungeon, a cursed place where the final boss was Hakkar himself, the Hunter ...
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72 Modeling Infectious Diseases Dissemination Through Online ...
https://wolterskluwer.altmetric.com/details/451085/twitter
Me acabo de enterar que en 2005 hubo una pandemia en el WoW?? y que ... Modelling real-life disease outbreaks using MMORPG like World of Warcraft - a ...
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73 Can a World of Warcraft Pandemic Save Us From COVID-19?
https://poddtoppen.se/podcast/1519846548/wild-wild-tech/can-a-world-of-warcraft-pandemic-save-us-from-covid-19
In September 2005, World of Warcraft, a popular MMORPG, was struck with a virus called "Corrupted Blood." It spread uncontrollably, killing hundreds of ...
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74 How Will COVID-19 End? World of Warcraft's Corrupted Blood ...
https://geekculture.co/how-will-covid-19-end-world-of-warcrafts-corrupted-blood-incident-might-shed-some-light/
The recent COVID-19 coronavirus outbreak could parallel the Corrupted ... Vanilla WoW would remember the fateful day of 13 September 2005, ...
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75 Episode 28 - Corrupted Blood - Malicious Life
https://malicious.life/episode/episode-28/
Hakkar is a character in the World of Warcraft video game. Warcraft is what you'd ... Zul'Gurub was a raid introduced to the game on September 13th, 2005.
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76 'Virtual' Virus Sheds Light on Real-World Behavior - NPR
https://www.npr.org/templates/story/story.php?storyId=4946772
A recent outbreak of a "plague" in a popular online game has ... In the role-playing game World of Warcraft, a "corrupted blood" spell ...
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77 A virtual epidemic - UNC Endeavors
https://endeavors.unc.edu/spr2008/virtual_epidemic.php
In September 2005 an epidemic called Corrupted Blood ran rampant on the online role-playing game World of Warcraft.
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78 Could a virtual game help pandemic studies?
https://healthcare-in-europe.com/en/news/could-a-virtual-game-help-pandemic-studies.html
Hakkar, the primary source of infection in World of Warcraft ... The outbreak began when Blizzard Entertainment released an update in September 2005, ...
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79 In 2005, an epidemic contaminated a million people ... on ...
https://www.world-today-news.com/in-2005-an-epidemic-contaminated-a-million-people-on-world-of-warcraft/
Since the start of the coronavirus epidemic, the pandemic simulation video ... On September 13, 2005, gamers experienced World of warcraft faced the boss ...
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80 Gaming the Coronavirus - Snipette
https://www.snipettemag.com/gaming-the-coronavirus/
How a World of Warcraft bug could provide insights into the world's latest epidemic. On the 13th of September, 2005, there broke out one of ...
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81 'Virtual plague' could provide real-life lessons - CTV News
https://www.ctvnews.ca/virtual-plague-could-provide-real-life-lessons-1.253424?cache=yes%3FautoPlay%3Dtrue%3FautoPlay%3Dtrue%3Fot%3DAjaxLayout%3FautoPlay%3Dtrue
An outbreak of a 'virtual plague' in a popular online video game may provide ... of an update to the popular online game "World of Warcraft.
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82 Pandemic in World of Warcraft was a model for infectologists
https://www.showmetech.com.br/en/pandemia-no-world-of-warcraft-foi-modelo/
Understand how player behavior in a 2005 World of Warcraft pandemic helped researchers model behavioral predictions.
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83 How Blizzard coped with World of Warcraft's blood plague and ...
https://www.pcgamer.com/how-blizzard-coped-with-world-of-warcrafts-blood-plague-and-other-early-disasters/
If you stepped into the dwarven capital of Ironforge on September 13, 2005, you would find only bones. Lots of bones. The city, along with ...
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84 Ten Moments that Made World of Warcraft - VG247
https://www.vg247.com/ten-moments-that-made-world-of-warcraft
In September 2005, patch 1.7: Rise of the Blood God introduced the ... as a study on the spread of real-world epidemics -- which it closely ...
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85 The untapped potential of virtual game worlds to shed light on ...
https://www.academia.edu/2532161/The_untapped_potential_of_virtual_game_worlds_to_shed_light_on_real_world_epidemics
... outbreak New game content for World of Warcraft is issued via a series of patches, released every 1 or 2 months. Patch 1.7, released on Sept 13, 2005, ...
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86 What A Board Game Taught Me About The Pandemic
https://sunilsuri.com/essays/gamingforgood
This epidemic took place in the confines of World of Warcraft, a massive ... of novel virtual pathogen, World of Warcraft, September, 2005.
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87 Never Forget - September 13, 2005 - Corrupted Blood
https://www.mmo-champion.com/threads/2069035-Never-Forget-September-13-2005-Corrupted-Blood
... plague in the MMORPG World of Warcraft, which began on September 13, 2005, ... The epidemic began with the introduction of the new raid ...
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88 Blizzard Entertainment | Encyclopedia.com
https://www.encyclopedia.com/books/politics-and-business-magazines/blizzard-entertainment
World of Warcraft has as many as 5 million subscribers worldwide, ... According to the New York Times in September 2005, a Sony multiplayer online game ...
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89 Corrupted Blood: How World Of Warcraft Literally Saved Lives
https://allthatsinteresting.com/corrupted-blood
Discover what World of Warcraft's Corrupted Blood incident in 2005 taught researchers about epidemics and human behavior.
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90 How Did World of Warcraft Help With The COVID-19 Pandemic?
https://www.jamesphang.co.uk/blog/2021/1/10/how-did-world-of-warcraft-help-with-the-covid-19-pandemic
Corrupted Blood. On 13th September 2005, the developer Blizzard released a new expansion pack that granted millions of players access to Zul' ...
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91 DYNAMICS OF CONFLICT IN WORLD OF WARCRAFT'S ...
https://sciences.ucf.edu/anthropology/wp-content/uploads/sites/2/2017/07/Root_R.pdf
ethnographic methods in World of Warcraft's player versus player events, ... Blood pandemic in WoW in September 2005, which attracted the attention of.
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92 What catastrophes in online gaming can tell us about the real ...
https://www.mic.com/p/what-catastrophes-in-online-gaming-can-tell-us-about-the-real-world-19442159
In September 2005, a massive worldwide pandemic broke out, ... World of Warcraft's online crisis came from a bug in the game itself, ...
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93 Wild Wild Tech - Can a World of Warcraft Pandemic Save Us From ...
https://www.stitcher.com/show/wild-wild-tech/episode/can-a-world-of-warcraft-pandemic-save-us-from-covid-19-76726558
In September 2005, World of Warcraft, a popular MMORPG, was struck with a virus called "Corrupted Blood." It spread uncontrollably, killing hundreds of ...
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94 Virtual Pandemic Unleashed on a WoW Server - Gamepressure
https://www.gamepressure.com/newsroom/virtual-pandemic-was-set-up-on-a-wow-server/z61b12
The event described in the text is not the first time that World of Warcraft players have faced an epidemic. In September 2005 a plague hit ...
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95 The Biggest Moments in World of Warcraft History - Game Rant
https://gamerant.com/biggest-moments-in-world-of-warcraft-history/
On September 12, 2005, just one month before the first BlizzCon, the Zul'Gurub raid was opened up in Stranglethorn Vale. ZG, as it would come to ...
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96 WoW: Wrath Of The Lich King Classic Server Queues Are Only ...
https://www.gamespot.com/articles/wow-wrath-of-the-lich-king-classic-server-queues-are-only-going-to-get-worse-blizzard-says/1100-6507233/
By Cameron Koch on September 8, 2022 at 9:42AM PDT. Many World of Warcraft: Wrath of the Lich King Classic realms are currently plagued by server login ...
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97 Virtual epidemics may hold scientific promise - CNET
https://www.cnet.com/tech/gaming/virtual-epidemics-may-hold-scientific-promise/
The plague, which hit the virtual world in late September, ... virtual reality outbreaks like the one that slammed "World of Warcraft" could ...
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