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1 Resources - Liquipedia - The StarCraft II Encyclopedia
https://liquipedia.net/starcraft2/Resources
The corresponding number for a fully saturated Rich mineral line with 6 mineral fields is 1266.33 minerals per minute (60sec / 1.99sec * 7 ...
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2 What's bad about over-saturation? : r/starcraft - Reddit
https://www.reddit.com/r/starcraft/comments/4my728/whats_bad_about_oversaturation/
Workers from 1 to 16 are 100% efficient (actually that's up to 2 per mineral field). This means from 10 to 11 workers, you will harvest 10% ...
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3 starcraft 2 - How can you saturate mineral fields effectively?
https://gaming.stackexchange.com/questions/8411/how-can-you-saturate-mineral-fields-effectively
"Full" saturation would be about 24 on minerals and 6 on gas, or 30. But if you have an expo, you're better off moving some of them.
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4 Mineral Saturation - Co-op Missions Discussion - SC2 Forums
https://us.forums.blizzard.com/en/sc2/t/mineral-saturation/22887
Mineral Saturation · Main has 7 patches, in general, separated into far, near, far, etc. · This gives you 3-4 far patches, which if assumed ...
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5 The Mechanics of Minerals in Starcraft 2 - GameReplays.org
https://www.gamereplays.org/starcraft2/portals.php?show=page&name=SC2-the-mechanics-of-minerals-in-starcraft-2
Above it was mentioned that the maximum saturation per mineral patch is 3 workers. It turns out this is only true for far mineral patches, and ...
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6 Minerals | StarCraft Wiki - Fandom
https://starcraft.fandom.com/wiki/Minerals
In StarCraft, workers mine 8 minerals per trip. Minerals are the more important of the two physical resources, for all units produced from buildings require at ...
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7 Mineral saturation and expansions - TL.net
https://tl.net/forum/starcraft-2/177457-mineral-saturation-and-expansions
10 workers in 3 bases yield the same amount of income as 15 workers in 2, and it spreads out your defenses. It looks like SC2 isn't rewarding ...
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8 Gas to Mineral Ratio Notes - Hail The Tang - Google Sites
https://sites.google.com/site/hailthetang/sc2/gas-to-mineral-ratio-notes
Starcraft 2‎ > ‎ ... 2. From forums: archon cost ... A saturated blue mineral patch, with 3 workers, yields roughly 100 minerals per minute.
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9 i wonder if we'll start seeing the over-sa... - Hacker News
https://news.ycombinator.com/item?id=18993609
The close mineral patches are mined at full efficiency by only 2 workers; as soon as one finishes mining, the other has already returned and starts mining ...
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10 Resources - StarCraft II - Legacy of the Void Wiki Guide - IGN
https://www.ign.com/wikis/starcraft-2/Resources
While ideally new bases are placed as close to all resources as possible, because the rules for saturation apply to both minerals and vespene ...
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11 Starcraft 2 Resource Gathering Strategy and Tips
https://osirissc2guide.com/starcraft-2-resource-gathering-strategy-and-tips.html
Each mineral node is optimally saturated at 2 workers and maximally saturated at 3 workers. Each vespene geyser is both optimally and maximally saturated at ...
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12 The Beginner's Guide to Starcraft 2 Part IV: The Economy
https://tictactactics.wordpress.com/2015/08/16/the-beginners-guide-to-starcraft-2-part-iv-the-economy/
Being saturated means that any additional worker added into a saturated mineral patch will not increase the rate that you gather minerals. You ...
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13 Build Order Theory - Starcraft 2 Co-op
https://starcraft2coop.com/guides/buildordertheory
So, in this scenario, the player would continue making workers until they are at 14 supply. Then they would spend 100 minerals on making an Automated Refinery, ...
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14 How many workers to put on minerals/gas? - StarCraft II
https://www.giantbomb.com/starcraft-ii-wings-of-liberty/3030-20674/forums/how-many-workers-to-put-on-mineralsgas-437279/
For minerals, you want 2-3 per mineral (IE, for each little one you can click). 2 is the most efficient, with the third only mining about half ...
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15 Faster is not Better – The Effects of Increasing Starting Worker ...
https://terrancraft.com/2020/01/23/faster-is-not-better-the-effects-of-increasing-starting-worker-count/
In StarCraft II, a player can choose to prioritise economy, tech, or army. If you want economy, you should save up sufficient mineral to ...
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16 Macro in StarCraft II Beta - First Look
https://sclegacy.com/index.php/editorials/32-starcraft-ii-beta/599-macro-in-starcraft-ii-beta-first-look
For a saturated mineral field, there are 2 workers per mineral, and 3 workers for pure saturation. The average minerals per spot is 8, meaning that the base ...
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17 Introductory StarCraft 2: Balancing Economy - SC2 Swarm
https://swarmscblog.wordpress.com/2017/10/31/introductory-starcraft-2-balancing-economy/
A strong mineral economy occurs around 3 base mineral saturation (~50 drones) as well as your starting gas and drones for it.
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18 Source of Bot Development - django-\/\/ i K | - SC2 AI Arena
https://sc2ai.net/wiki/bot-development/_source/
... the mineral, one of the two will eventually end up waiting too long and leave the mineral you can even saturate far-minerals with just 2 ...
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19 How to modify values of a Starcraft 2 .Bank file - Quora
https://www.quora.com/How-do-you-modify-values-of-a-Starcraft-2-Bank-file
a) Income: Saturate your minerals. 2-3 workers / mineral, 3 on gas. Never stop making workers until full saturation. b) Expenditure: With high worker count, ...
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20 Get Better at SC2 Without The Stress - The StairCase Method ...
https://eschamp.com/guides/get-better-at-sc2-without-the-stress-the-staircase-method-revisited/
No more than B + 2 supply structures in construction at a time, where b= the number of mineral saturated bases. (16 workers mining minerals) . For example, if ...
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21 Value of stacking minerals in melee maps? - Staredit Network
http://www.staredit.net/213341/
2. As an "auto-split" mechanism by a stack of four 8-mineral patches in the min line. 3. To punish poor worker splits less, as a game's outcome ...
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22 Starcraft 2 - Zerg - Bronze to GM - ViBE - BRONZE DIVISION
https://quizlet.com/500674606/starcraft-2-zerg-bronze-to-gm-vibe-bronze-division-flash-cards/
Because for each worker in an efficient mineral line makes 1 mineral per second - anything over the saturation limit (16 over 10, etc.) - tanks mineral count ...
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23 Geysers and Expanding - Python AI in StarCraft II p.3
https://pythonprogramming.net/geysers-expanding-starcraft-ii-ai-python-sc2-tutorial/
Eventually, we saturate this one area. Remember that you only need 3 workers per mineral patch. Eventually, we need to expand out. Expanding out shouldn't ...
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24 StarCraft II - "Gateways take up minerals, and ... - Ars Technica
https://arstechnica.com/civis/threads/starcraft-ii-gateways-take-up-minerals-and-minerals-are-not-cannons-day-9.1129394/page-136
StarCraft II - "Gateways take up minerals, and minerals are NOT ... Once you start to reach saturation on your bases (60 drones+ over the ...
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25 Wings of Liberty Reversed 13 - Cutthroat - SC2 Arcade
https://sc2arcade.com/map/2/232931/
Mission 13, Cutthroat: * Reduced Raynor's saturation on Challenge Mode ... 66% of Raynor's mineral mining now contributes to contract price.
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26 Zerg Macro Openings - SC2 Swarm
https://sc2swarm.com/index.php/2018/06/29/zerg-macro-openings/
This opening achieves all of the goals set out above while also reaching full mineral saturation in the main quickly so that optimal mining ...
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27 Does Starcraft II really need Heart of the Swarm? - Games
https://forum.quartertothree.com/t/does-starcraft-ii-really-need-heart-of-the-swarm/122224/16
And the Protoss Oracle I just plain like. I order it to hover over an opponent's saturated mineral line from the mini-map and shift click to ...
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28 Game-breaking SC2 exploit dates back to the game's inception
https://dotesports.com/general/news/starcraft-sc2-scouting-exploit-264
That helps streamline mining in your base—you can rally new workers to one mineral patch, but get efficient mining since they'll automatically ...
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29 Mini Starcraft 2 Strategy Guide - gamingreality
https://www.gamingreality.com/2010/07/mini-starcraft-2-strategy-guide.html
What did I learn from the scout? 5) Macro. 30 harvesters per base is "saturated" (24 on minerals, 6 on gas). Thirty. Not 25, not ...
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30 Starcraft 2 Jeopardy Template - JeopardyLabs
https://jeopardylabs.com/play/starcraft-22
The usual amount of workers you need to fully saturate your main mineral line. What is 24? 500. The cost of 1 Dark Shrine. What is 150 minerals and 150 gas?
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31 Resources - Blizzard Entertainment
http://classic.battle.net/scc/GS/res.shtml
A good rule to follow is to have 2-2 1/2 miners for each Mineral chunk. If the main headquarters is further away from the deposits, this rule changes, and you ...
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32 Colorado Mineral Belt - Wikipedia
https://en.wikipedia.org/wiki/Colorado_Mineral_Belt
The Colorado Mineral Belt (CMB) is an area of ore deposits from the La Plata Mountains in ... Mining districts include:[2].
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33 Starcraft 2 Mineral Cluster Inspired Keycap for MX Switch - Etsy
https://www.etsy.com/listing/722760661/starcraft-2-mineral-cluster-inspired
› ... › Keyboards
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34 How many workers should I have sc2? - High techs base
https://high-techs-base.com/article/how-many-workers-should-i-have-sc2
Any game of StarCraft II revolves around three resources: Minerals, Vespene Gas, ... Each saturated mineral patch (3 workers) will yield approximately 102 ...
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35 How many workers on minerals starcraft? - ADD Resources
https://www.addresources.org/c/trends/how-many-workers-on-minerals-starcraft
A base reaches full saturation at approximately three workers per mineral patch. How many workers do you start with SC2? In the current SC2 Terran proxies are a ...
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36 Starcraft – limit to how fast one can harvest minerals and gas?
https://life-improver.com/game/starcraft-limit-to-how-fast-one-can-harvest-minerals-and-gas/
In some cases, full saturation is reached on your third worker, in other cases (diagonal placement) the full saturation is reached with a fourth worker. However ...
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37 What's the correct number of workers to put on gathering ...
https://askboxs.com/2010/07/10/whats-the-correct-number-of-workers-to-put-on-gathering-vespene-and-minerals-in-starcraft-2/
In StarCraft 1, I didn't halt worker production until I had 3 for every 2 mineral patches, and 3 for each vespene geyser.
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38 Automatic Mineral Generator - Data - SC2 Mapster Forums
https://www.sc2mapster.com/forums/development/data/235615-automatic-mineral-generator
› ... › Development › Data
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39 Game - StarCraft II Official Game Site
https://starcraft2.com/game
With three races, four modes, and infinite ways to play, StarCraft II is the ... Spend minerals and vespene gas to amass a powerful and distinctive army.
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40 StarCraft II: Macro 101 - Game Informer
https://www.gameinformer.com/b/news/archive/2010/07/27/starcraft-ii-macro-101.aspx
Share · Grab an SCV just after it deposits its load of minerals · Press your building hotkeys (i.e. [b][b] for a barracks) · Place the building -- ...
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