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1 Minerals | StarCraft Wiki - Fandom
https://starcraft.fandom.com/wiki/Minerals
In StarCraft II, workers collect 5 minerals per trip but mine more efficiently than in StarCraft due to improved AI pathing and shorter time to harvest a ...
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2 1-base mining income is maximized at ~27 workers, not 24
https://www.reddit.com/r/starcraft/comments/da2hek/1base_mining_income_is_maximized_at_27_workers/
The data show that 1-base mineral income with 24 workers is 1,098 per minute. A 25th worker adds 24 minerals per minute; a 26th worker adds 12; ...
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3 Scientifically Measuring Mining Speed - TL.net
https://tl.net/forum/sc2-strategy/140055-scientifically-measuring-mining-speed
- Two SCVs on one mineral patch harvest 78-90 minerals per game minute, depending on distance. - Three SCVs on one mineral patch harvest ~102 ...
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4 A fully saturated base mines 800 minerals and 340 gas per ...
https://gamefaqs.gamespot.com/boards/939643-starcraft-ii-wings-of-liberty/55522196
- Each additional worker after 16 workers mines 20 minerals per minute. - 24 workers mine 800 minerals per minute. - Each worker after 24, mines 8 minerals per ...
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5 The Mechanics of Minerals in Starcraft 2 - GameReplays.org
https://www.gamereplays.org/starcraft2/portals.php?show=page&name=SC2-the-mechanics-of-minerals-in-starcraft-2
Above it was mentioned that the maximum saturation per mineral patch is 3 workers. It turns out this is only true for far mineral patches, and ...
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6 Gas to Mineral Ratio Notes - Hail The Tang - Google Sites
https://sites.google.com/site/hailthetang/sc2/gas-to-mineral-ratio-notes
A saturated blue mineral patch, with 3 workers, yields roughly 100 minerals per minute. A saturated geyser, with 3 workers, yields roughly 115 gas per minute. A ...
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7 How long do the resources last in a Starcraft 2 base? - Arqade
https://gaming.stackexchange.com/questions/6842/how-long-do-the-resources-last-in-a-starcraft-2-base
The first 2 SCVs on a mineral patch will gather 45 minerals a minute each, while the last one can be considered to gather about 12. In other ...
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8 StarCraft 2 - Behind the Numbers - Minerals - YouTube
https://www.youtube.com/watch?v=YnSqiOHrfHk
Nov 12, 2010
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9 Determinants of victory in Esports - StarCraft II | SpringerLink
https://link.springer.com/article/10.1007/s11042-022-13373-2
The outcome of a single SC2 game can end in three ways: win, loss, or draw. ... the average observed state of mineral extraction per minute.
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10 Faster is not Better – The Effects of Increasing Starting Worker ...
https://terrancraft.com/2020/01/23/faster-is-not-better-the-effects-of-increasing-starting-worker-count/
Mining rate per worker for both mineral and gas ... In StarCraft II, a player can choose to prioritise economy, tech, or army.
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11 In StarCraft 1, what is the optimal worker-to-mineral patch ratio?
https://www.quora.com/In-StarCraft-1-what-is-the-optimal-worker-to-mineral-patch-ratio
For a non-hacked or custom map's minerals, 2-3 workers per resource node is ideal since you can have 1 worker per resource tile.
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12 Build Order Theory - Starcraft 2 Co-op
https://starcraft2coop.com/guides/buildordertheory
A build order provides a player with a set of actions that they should follow at ... Workers mine at approximately 40 minerals per minute for the first two ...
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13 The Hitchhiker's Guide to StarCraft 2 Terminology - gists · GitHub
https://gist.github.com/2899247
How effectively you're harvesting minerals & gas. Optimal counts are 16 workers mining minerals (per-base) & 3 workers on each of the two gas geyser. Scouting.
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14 Nova - barracks first? - Co-op Missions Discussion
https://us.forums.blizzard.com/en/sc2/t/nova-barracks-first/20290?page=2
One worker on one mineral field gathers 55-60 minerals per minute (80-85 for gold minerals), depending on distance. Two workers on one mineral ...
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15 how much resources per minute is 1 fully saturated expo? [Archive ...
https://www.wcreplays.com/forums/archive/index.php/t-129219.html
~800 minerals and ~400 gas (30 workers total). http://wiki.teamliquid.net/starcraft2/Mining_Minerals. mylord. 08-12-2010 ...
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16 How A DeepMind Just Beat Team Liquid At StarCraft II
https://videotranslator.ai/news/how-deepmind-just-beat-team-liquid-at-starcraft-ii/
The AI was limited to control the units in a way which emulates human limitations. So the AI was limited to under 300 APM (actions per minute) . This is on the ...
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17 Player Skill Modeling in Starcraft II - CiteSeerX
https://citeseerx.ist.psu.edu/document?repid=rep1&type=pdf&doi=6695ba9e88d070f5d1a27cd0c0a850b038a2079b
Starcraft II is a popular real-time strategy (RTS) game, in which players compete with each ... minutes of gameplay, i.e., even before the players have con-.
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18 Give resources every minute to player? - Triggers - SC2Mapster
https://www.sc2mapster.com/forums/development/triggers/151234-give-resources-every-minute-to-player
So if player A controls 5 fortresses he will recieve 5 minerals + 1 mineral (as a standard income) every minute until the numer of ...
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19 Starcraft 2 Economy Tips and Strategy
https://osirissc2guide.com/starcraft-2-economy-management.html
The numbers of harvesters at a base is commonly referred to as saturation. Two harvesters per mineral node and three harvesters per vespene geyser results in no ...
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20 How many workers to put on minerals/gas? - StarCraft II
https://www.giantbomb.com/starcraft-ii-wings-of-liberty/3030-20674/forums/how-many-workers-to-put-on-mineralsgas-437279/
3 for every vespene is standard. There are a FEW where you want 4, but these are the rare exceptions. For minerals, you want 2-3 per mineral (IE ...
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21 Resource-Gathering Algorithms in the Game of StarCraft
http://www.cig2017.com/wp-content/uploads/2017/08/paper_83.pdf
in a two-dimensional Euclidean space [1]. Each mineral field mj has a certain amount of minerals rj ∈ Z+. The goal of each resource-gathering algorithm ...
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22 Axiom Mod Review (StarCraft II) - Illiteracy Has Downsides
https://illiteracyhasdownsides.com/2017/12/31/axiom-mod-review/
In traditional StarCraft II, when a player queues 5 marines at a barracks, they pay two hundred and fifty minerals. However, only one marine ...
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23 Gaming Tips and Tricks: Playing StarCraft II with the G13
https://blog.logitech.com/2010/10/29/gaming-tips-and-tricks-playing-starcraft-ii-with-the-g13/
We've been playing a lot of StarCraft II lately, and I reached ... One touch will build a unit, assuming I have the minerals and gas needed.
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24 We Require More Minerals - LinkedIn
https://www.linkedin.com/pulse/we-require-more-minerals-marcus-vorwaller?trk=public_profile_article_view
Speed of play is measured by Actions Per Minute (APM). ... and the creation of Starcraft II and its storyline and art is a great read.
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25 Starcraft II: A new challenge for reinforcement learning - arXiv
https://arxiv.org/pdf/1708.04782
To win a game, a player must: 1. Accumulate resources (minerals and vespene gas), 2. Construct production buildings, 3. Amass an army, and. 4.
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26 Reifying Game Design Patterns - DiVA portal
https://www.diva-portal.org/smash/get/diva2:1108772/FULLTEXT01.pdf
first establishing a game design pattern through observation of RTS games. ... The subject games are; StarCraft II: Wings of Liberty (Blizzard.
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27 Desert Strike HotS: gas rush - Entropy Wins - Jeroen De Dauw
https://www.entropywins.wtf/blog/2014/04/20/starcarft-desert-strike-hots-gas-rush/
5 mineral per second. It would take you 480 seconds to finally surpass zero gas. Thats 8 minutes. 8 minutes of having less troops deployed than ...
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28 It's Blitz: StarCraft 2 1.1 Patch Notes Released
https://www.rockpapershotgun.com/its-blitz-starcraft-2-1-1-patch-released
As the only member of RPS who's actually playing StarCraft 2 ... claw-like hands from their actions-per-minute training freeware to write ...
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29 Starcraft II - SI410
http://si410wiki.sites.uofmhosting.net/index.php/Starcraft_II
Starcraft II: Wings of Liberty is a real-time strategy game developed and ... they make in a minute, known as APM (Actions Per Minute).
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30 StarCraft 2 Newbie Guide: Use Your Resources
http://www.agreenmushroom.com/2010/06/starcraft-2-newbie-guide-use-your.html
These are players that sometimes bring in 1500 minerals per minute but they still manage to find places to invest those resources.
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31 DeepMind and Blizzard to release StarCraft II as an AI ...
https://www.deepmind.com/blog/deepmind-and-blizzard-to-release-starcraft-ii-as-an-ai-research-environment
Players' actions are governed by the in-game economy; minerals and gas must be gathered in order to produce new buildings and units. The ...
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32 Masters of economy and production - Starcraft 2 Replay
http://www.starcraft-replay.com/guides/masters-of-economy-and-production.php
Even in the event of mass units, a team that is gathering an extra 1,000 minerals per minute or more will have enough to stop just about ...
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33 Good Game - The New Yorker
https://www.newyorker.com/magazine/2014/11/24/good-game
Academic researchers now use StarCraft II—the “drosophila” of brain ... StarCraft requires as many as three hundred actions per minute, ...
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34 StarCraft as Statecraft - The New Atlantis
https://www.thenewatlantis.com/publications/starcraft-as-statecraft
It spawned a series of follow-on expansions and a sequel, StarCraft II, ... stretch out for thirty minutes as every available mineral patch is harvested and ...
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35 Efficient Resource Management in StarCraft: Brood War
https://projekter.aau.dk/projekter/files/42685711/report.pdf
ii. Chapter 3 This chapter contains the first part of our solution to the problem; a predictable way to gather minerals during a game of ...
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36 Improving StarCraft II Player League Prediction with Macro ...
https://openresearch-repository.anu.edu.au/bitstream/1885/213262/1/SC2_League_Prediction.pdf
Previous efforts have relied strongly on micromanagement features, such as Actions Per Minute, pro- ducing limited results. In this paper, we present an ...
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37 StarCraft II Build Order Optimization
http://math.ucdenver.edu/~sborgwardt/wiki/index.php/StarCraft_II_Build_Order_Optimization
Additionally, Spawning Pools cost 200 minerals while Barracks and Gateways cost 150. A pair of Zerglings costs 50 minerals, a Marine costs 50, ...
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38 After mastering Go, these computers are learning to play ...
https://www.washingtonpost.com/news/the-switch/wp/2016/11/05/after-go-these-ai-researchers-are-teaching-computers-to-play-starcraft/
Researchers from U.K.-based DeepMind want to train a bot that can play StarCraft II in real time — making decisions about which military units ...
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39 One of the reasons Starcraft is interesting as an e-sport is ...
https://news.ycombinator.com/item?id=5252505
If a protoss player builds a pylon in their opponent's mineral line with ... This is why Starcraft 2 multiplayer is structured to force players to play on ...
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40 Starcraft 2 - Zerg - Bronze to GM - ViBE - BRONZE DIVISION
https://quizlet.com/500674606/starcraft-2-zerg-bronze-to-gm-vibe-bronze-division-flash-cards/
Because for each worker in an efficient mineral line makes 1 mineral per second - anything over the saturation limit (16 over 10, etc.) - tanks mineral count ...
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41 AusGamers Files - StarCraft 2: Wings of Liberty Patch v1.4.4 for ...
http://www.ausgamers.com/files/download/66875/starcraft-2-wings-of-liberty-patch-v144-for-windows-usau
EPM values displayed on the Leader Board are calculated by counting only actual commands issued by the player (Effective Actions Per Minute). Zerg Larvae are ...
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42 After Go, StarCraft II is officially the next game for AI to conquer
https://qz.com/828209/google-deepmind-and-blizzard-announce-open-source-tool-that-makes-starcraft-ii-the-next-game-for-ai-to-conquer/
4 a tool that allows artificial intelligence to directly play StarCraft II. ... of StarCraft players is their actions per minute (APM).
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43 Macro Practice: Mineral Drill for Gold and below
https://www.starcraftforum.com/threads/macro-practice-mineral-drill-for-gold-and-below.163901/
The reason for this is because SCVs take 17 seconds to build and rines take 25, meaning that you'll only have to macro once per minute, roughly, ...
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44 StarCraft 2 Viewer Guide | Esportsvikings.com
https://www.esportsvikings.com/starcraft2/guides/sc2-viewer-guide
120 army supply for Zerg can turn into 30 in a split second in the mid game if they don't correctly engage a 55 army supply Protoss with Psi Storm. There are ...
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45 Resource sharing with allies possible in StarCraft 2
https://www.gosugamers.net/news/11031-resource-sharing-with-allies-possible-in-starcraft-2
Just like in WarCraft 3, players will be able to share and trade resources with their allies in StarCraft 2. After a few minutes into the ...
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46 StarCraft as Statecraft - JSTOR
https://www.jstor.org/stable/27115527
series of follow-on expansions and a sequel, StarCraft II, released in three ... out for thirty minutes as every available mineral patch is harvested and.
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47 Lack of strategy in army composition. :: Ashes of the Singularity
https://steamcommunity.com/app/228880/discussions/1/496880203081861465/?l=hungarian
In games like starcraft a single faction can have huge variety in what kind ... resources for the sake of an extra 15 minerals per minute.
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48 How Blizzard's StarCraft Became South Korea's National ...
https://archive.esportsobserver.com/starcraft-ii-esports-essentials/
In fact, leading up to the release of StarCraft II, Korean Air featured ... By the time that StarCraft II came out in 2010, Brood War was an ...
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49 An AI crushed two human pros at StarCraft—but it wasn't a fair ...
https://arstechnica.com/gaming/2019/01/an-ai-crushed-two-human-pros-at-starcraft-but-it-wasnt-a-fair-fight/
StarCraft is particularly challenging for an AI because players must carry out long-term plans over several minutes of gameplay, tweaking them ...
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50 How is Zero-k different from other games? - forum thread
https://zero-k.info/Forum/Thread/29202
... Starcraft2's economy it looks like an harvetser unit takes about double that time to pay back, maxing out at 39-45 minerals per minute, ...
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51 Winning in StarCraft 2 - Splunk .conf
https://conf.splunk.com/files/2019/slides/FN1698.pdf
Excluding first 1.5 minutes of a match. ​YOU MUST CONSTRUCT ADDITIONAL PYLONS! Page 27. © 2019 SPLUNK INC. Resource Collection & Resource Pool.
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52 Resources - Blizzard Entertainment
http://classic.battle.net/scc/GS/res.shtml
A good rule to follow is to have 2-2 1/2 miners for each Mineral chunk. If the main headquarters is further away from the deposits, this rule changes, and you ...
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53 Google DeepMind Announces a Major New Project With ...
https://www.businessinsider.com/google-deepmind-will-try-to-conquer-starcraft-ii-next-2016-11
Google's DeepMind will train artificial intelligence on the game "StarCraft II," the company announced on Friday.
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54 StarCraft: A game of chess, played at hundreds of moves per ...
https://tuftsdaily.com/news/2010/04/02/starcraft-a-game-of-chess-played-at-hundreds-of-moves-per-minute/
While playing, Hong puts in about 260 commands per minute. ... StarCraft II is currently being beta tested, and some players desperate to ...
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55 Quantum Computing Applications in Competitive StarCraft
https://jabde.com/2021/01/14/starcraft-quantum-computer/
Keywords: Quantum Computing, StarCraft 2, Computer Cooling, ... may play at four to five hundred Actions per Minute (APM) but the ...
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56 Six Tips To Improve Your StarCraft II Skills, From The ... - Kotaku
https://kotaku.com/six-tips-to-improve-your-starcraft-ii-skills-from-the-5919356
Since his APM (actions-per-minute, a metric used by advanced StarCraft players to measure their multitasking speeds) gets all the way up to ...
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57 We Require More Minerals - Marcus Vorwaller
https://marcusvorwaller.com/blog/2016/02/22/we-require-more-minerals/
Speed of play is measured by Actions Per Minute (APM). ... and the creation of Starcraft II and its storyline and art is a great read.
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58 A Corpus Analysis of Strategy Video Game Play in Starcraft
https://escholarship.org/content/qt3f69f8s4/qt3f69f8s4_noSplash_12f8c785812ae55cece0a84bd0cd2cdf.pdf?t=op2k3g
1. Actions per minute (APM), calculated as the total number of actions over game time in minutes. 2. Spatial variance of action ...
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59 How a Computer Game is Reinventing the Science of ...
https://blogs.scientificamerican.com/observations/how-a-computer-game-is-reinventing-the-science-of-expertise-video/
Wildly popular among gamers—StarCraft 2 was the top-selling computer game ... The species' first task is to start extracting minerals and a ...
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60 Starcraft 2: Rush Analysis - Twenty Sided - Shamus Young
https://www.shamusyoung.com/twentysidedtale/?p=20025
A barracks makes a marine every 25 seconds. Which means a single barracks produces 2.4 marines a minute. A marine costs 50 minerals. So it costs ...
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61 minerals | SC2 Math - WordPress.com
https://sc2math.wordpress.com/tag/minerals/
The fastest way to mine minerals is to put three SCV's on each mineral patch. Three SCV's will maximize the percentage of time that the mineral ...
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62 Leading a web design agency is like playing StarCraft 2
https://www.jannejaaskelainen.fi/leading-a-web-design-agency-is-like-playing-starcraft-2/
In SC2, obtaining as much resources as fast as possible (and constantly) is crucial to your success. If you don't get enough minerals and/or gas, you dont have ...
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63 StarCraft is a deep, complicated war strategy game. Google's ...
https://www.vox.com/future-perfect/2019/1/24/18196177/ai-artificial-intelligence-google-deepmind-starcraft-game
StarCraft II is a vastly more complex game than chess. ... send it out before your opponent is prepared, and crush them within five minutes.
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64 Resources - StarCraft II - Legacy of the Void Wiki Guide - IGN
https://www.ign.com/wikis/starcraft-2/Resources
2-3 Workers per mineral patch. · 3 workers per gas geyser · The ideal amount of workers ranges between 22 (16 harvesting minerals + 6 harvesting ...
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65 World Server Down and Loading Issues: November 29th - News
https://www.icy-veins.com/forums/topic/69986-world-server-down-and-loading-issues-november-29th/
69948-players-stuck-on-loading-screens-a. It seems some server issues have returned as US players have been reporting renewed trouble with ...
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66 Blizzard Battle.net down? Current outages and problems
https://downdetector.com/status/battle-net/
This chart shows a view of problem reports submitted in the past 24 hours compared to the typical ... 2 disconnects in @Warcraft tonight while dragonriding.
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67 NVIDIA's generalist AI tech plays Minecraft, wins conference ...
https://www.tweaktown.com/news/89694/nvidias-generalist-ai-tech-plays-minecraft-wins-conference-award/index.html
The data allowed NVIDIA researchers to create a custom transformer ... AI agents in video-game environments such as StarCraft, Dota, and Go, ...
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68 Proceedings of Fifth International Congress on Information ...
https://books.google.com/books?id=J4gEEAAAQBAJ&pg=PA486&lpg=PA486&dq=minerals+per+minute+starcraft+2&source=bl&ots=7d2XbvLSDU&sig=ACfU3U1XBOzvx8DCw980ViXw9BKoyToJJg&hl=en&sa=X&ved=2ahUKEwiboayF6dr7AhXfFVkFHWRPD0YQ6AF6BQihAhAD
Using the StarCraft 2 game interface you can extract information about the game ... The second metric used was the amount of resources collected per minute.
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69 Computer Games: 7th Workshop, CGW 2018, Held in Conjunction ...
https://books.google.com/books?id=n6SfDwAAQBAJ&pg=PA9&lpg=PA9&dq=minerals+per+minute+starcraft+2&source=bl&ots=pkSPmaRqry&sig=ACfU3U1DbloMSL-D7wow6SqAC0twOubjeQ&hl=en&sa=X&ved=2ahUKEwiboayF6dr7AhXfFVkFHWRPD0YQ6AF6BQiRAhAD
3.2 Preprocessing A detailed look at the collected data made the need for ... least one player performed 0 actions per minute, 2. that lasted 30s or less, ...
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70 The Beginner's Guide to Starcraft 2 Part IV: The Economy
https://tictactactics.wordpress.com/2015/08/16/the-beginners-guide-to-starcraft-2-part-iv-the-economy/
Each mineral patch can hold a maximum number of 3 workers. A mineral line with 8 mineral patches can therefore hold a maximum of 24 at which ...
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71 A Brief History Of Video Games: From Atari to Virtual Reality
https://books.google.com/books?id=9ZrYBQAAQBAJ&pg=PT280&lpg=PT280&dq=minerals+per+minute+starcraft+2&source=bl&ots=4AHljz7h8S&sig=ACfU3U1GnLR46wKCjEPUumzFdHgePgPnBw&hl=en&sa=X&ved=2ahUKEwiboayF6dr7AhXfFVkFHWRPD0YQ6AF6BQiZAhAD
to play games and, in a culture obsessed with crazes, Starcraft simply became ... Professionals will execute between 300 and 400 actions-per-minute (i.e. ...
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72 StarCraft II: A New Challenge for Reinforcement Learning
https://storage.googleapis.com/deepmind-media/DeepMind.com/Blog/deepMind-and-blizzard-open-starcraft-ii-as-an-ai-research-environment/sc2le.pdf
This paper introduces SC2LE (StarCraft II Learning Environment), a reinforce- ... A game typically lasts from a few minutes to one hour,.
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73 Introductory StarCraft 2: Balancing Economy - SC2 Swarm
https://swarmscblog.wordpress.com/2017/10/31/introductory-starcraft-2-balancing-economy/
A strong mineral economy occurs around 3 base mineral saturation (~50 drones) as well as your starting gas and drones for it. As soon as you hit ...
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