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Google Keyword Rankings for : starcraft 2 network architecture

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https://myslu.stlawu.edu/~clee/docs/starcraft2.netgames.2012.pdf
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5
https://www.researchgate.net/figure/Neural-Network-Architecture-with-the-input-of-StarCraft-II-features-The-input-layer_fig4_334685982
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https://tl.net/forum/starcraft-2/117158-some-notes-regarding-sc2-networking
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https://www.aaai.org/ocs/index.php/AIIDE/AIIDE18/paper/download/18084/17241
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8
https://arxiv.org/pdf/2109.12691
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https://www.deepmind.com/blog/alphastar-mastering-the-real-time-strategy-game-starcraft-ii
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https://alan-zhou.com/project/sc2bot
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17
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18
https://dev-nonsense.com/posts/starcraft-networking-part-2/
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19
https://www.semanticscholar.org/paper/Modular-Architecture-for-StarCraft-II-with-Deep-Lee-Tang/825c0574ebe9356ebc8f82c40454083287462d70
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20
https://www.sciencedirect.com/science/article/abs/pii/S1389128621002000
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https://github.com/kimbring2/AlphaStar_Implementation
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25
https://www.behance.net/search/projects/?search=StarCraft+II&locale=en_US
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26
https://www.quora.com/How-did-Googles-DeepMind-train-AlphaStar-to-play-Starcraft-2-with-reinforcement-learning-and-did-that-mean-running-the-Starcraft-game-in-an-accelerated-way-billions-of-times-to-train-the-neural-network
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27
https://open.library.ubc.ca/media/download/pdf/24/1.0067625/1
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28
https://www.mdpi.com/2079-9292/9/6/996
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30
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31
https://towardsdatascience.com/implementing-a-deepmind-baseline-starcraft-reinforcement-learning-agent-7b1ef6f41b52
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32
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http://inoryy.com/post/starcraft2-next-big-thing-ai/
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37
https://www.arxiv-vanity.com/papers/2012.13169/
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38
https://www.networkstraining.com/peer-to-peer-vs-client-server-network/
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39
https://cs182.sist.shanghaitech.edu.cn/JunxiaoSong-inspirAI-ShanghaTechTalk.pdf
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40
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41
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43
https://medium.datadriveninvestor.com/beating-starcraft-ii-using-neuroevolution-and-neural-networks-406511bef2f
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44
https://www.sunnyvalley.io/docs/network-basics/what-is-client-server-network
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45
https://gradientdescent.co/t/deepmind-s-alphastar-beats-a-top-player-in-starcraft-ii/147
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46
https://forum.unity.com/threads/networking-tutorial.136561/
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47
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48
https://stackoverflow.com/questions/1331065/how-do-the-protocols-of-real-time-strategy-games-such-as-starcraft-and-age-of-em
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49
https://forum.algovera.ai/t/project-alan-a-new-neural-network-architecture/80
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50
https://www.forrestthewoods.com/blog/synchronous_rts_engines_and_a_tale_of_desyncs/
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52
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53
https://serpentine.ai/wp-content/uploads/2019/09/SC_II_Agent_Danger_Noodle-1.pdf
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55
https://www.fer.unizg.hr/images/50008067/MirkoSuznjevicDoctoralThesisWeb.pdf
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56
https://www.ai.rug.nl/~mwiering/GROUP/ARTICLES/StarCraft.pdf
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57
https://forums.planetaryannihilation.com/threads/god-bless-jon-and-client-server-architecture-vs-ugly-p2p.47625/page-2
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58
https://www.gamedev.net/forums/topic/660971-article-on-core-network-structures-for-games/
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59
https://citeseerx.ist.psu.edu/document?repid=rep1&type=pdf&doi=452ba784ee72d3d963def69799c4c828f36ffa36
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60
https://starcraft.fandom.com/wiki/Protoss
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61
https://www.digitalcitizen.life/what-is-p2p-peer-to-peer/
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https://apps.dtic.mil/sti/pdfs/AD1132186.pdf
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http://www.uninformed.org/?v=2&a=1&t=pdf
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http://warcraft.blizzplanet.com/blog/comments/blizzard-entertainment-careers-three-server-senior-software-engineers-wanted
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66
https://www.theregister.com/2019/01/25/ai_in_starcraft/
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https://arstechnica.com/gaming/2019/01/an-ai-crushed-two-human-pros-at-starcraft-but-it-wasnt-a-fair-fight/
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69
https://www.endtoend.ai/rl-weekly/6
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70
https://us.forums.blizzard.com/en/sc2/t/do-you-think-theres-any-chance-for-starcraft-iii/12092?page=3
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71
https://www.kdnuggets.com/2019/11/reinforcement-learning-methods-alphastar-outcompete-human-players-starcraft.html
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72
https://mdpi-res.com/d_attachment/sensors/sensors-21-03332/article_deploy/sensors-21-03332.pdf
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73
https://www.archdaily.com/786202/from-starcraft-to-age-of-empires-when-architecture-is-the-game
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74
https://www.cmu.edu/me/idig/publications/Bayrak%20et%20al.pdf
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https://www.drewjaegle.com/pdfs/jaegle2021perceiver_io.pdf
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76
https://www.gamedeveloper.com/programming/building-a-multiplayer-rts-in-unreal-engine
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77
https://typeset.io/papers/starcraft-ii-a-new-challenge-for-reinforcement-learning-4jzmacz475
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78
https://www.academia.edu/38132875/On_Reinforcement_Learning_Algorithms_in_the_Starcraft_II_Learning_Environment
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79
https://itnext.io/the-evolution-of-alphastar-cefff389b9d5
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80
https://clemenswinter.com/2021/03/24/mastering-real-time-strategy-games-with-deep-reinforcement-learning-mere-mortal-edition/
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https://bishopfox.com/blog/cheating-at-online-video-games-part-1
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https://cs.brown.edu/~tab/papers/MLSYS18.pdf
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https://www.online.utsa.edu/starcraft-2-strategy-guide-protoss/
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https://www.linkedin.com/pulse/science-behind-alphastar-how-deepmind-uses-learning-beat-rodriguez
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https://ychai.uk/notes/2019/07/21/RL/DRL/Decipher-AlphaStar-on-StarCraft-II/
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https://www.infoq.com/news/2019/04/deep-mind-ai-defeats-top-players/
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https://developer.nvidia.com/blog/using-ai-to-solve-collaborative-challenges-by-playing-starcraft/
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https://cdn.openai.com/dota-2.pdf
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https://www.technologyreview.com/2019/01/25/137714/deepminds-new-ai-just-beat-top-human-pro-gamers-at-starcraft-ii-for-the-first/
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